Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 5656421916728058009 291 code13 the Magician (level 6, 4/45 HPs) Began as a Djinni Conjurer on Jan 27, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:04:35 (1853 turns). code13 the Magician (Djinni Conjurer) Turns: 1853, Time: 00:04:36 Health: 4/45 AC: 3 Str: 6 XL: 6 Next: 58% Gold: 95 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . f - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.27/turn %: no passive effects @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Missiles e - 6 poisoned darts Armour f - a +0 leather armour (worn) Scrolls a - a scroll of torment {unknown} c - 3 scrolls of identify {unknown} d - a scroll of vulnerability {unknown} g - a scroll of teleportation {unknown} h - a scroll of fear {unknown} j - a scroll of enchant armour {unknown} k - a scroll of poison {unknown} Potions b - a potion of enlightenment {unknown} i - a potion of curing {unknown} l - a potion of invisibility {unknown} Skills: + Level 2.8 Fighting + Level 4.0 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft - Level 4.7 Fire Magic - Level 4.7 Ice Magic - Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 3% 2 c - Soul Splinter Necr 96% N/A 2% 1 d - Fulminant Prism Conj/Alch 12% 3d9 26% 4 e - Static Discharge Conj/Air 48% 3-5/arc 3% 2 g - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Grinder is severely wounded. Grinder is knocked back by the mystic blast. Grinder slams into the rock wall. Grinder is almost dead. Casting: Iskenderun's Mystic Blast (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. You are caught in a field of spatial distortion. You are magically locked in place. * * * LOW HITPOINT WARNING * * * Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Grinder! You kill Grinder! * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 2! Your Dodging skill increases to level 4! You have reached level 6! Casting: Iskenderun's Mystic Blast (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (79% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You cannot move. You cannot move. You cannot move. You stop channelling your searing ray. You are no longer firmly anchored in space. You are able to move again. A frilled lizard comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....).)..# ## #..........###.# ####.÷##...##..###### #.)....####.l...l.# #.#..### #.# #...## #.# #...# #.# ##...# #.# #....# ####@# #..#.# ##....# ##..#.###..#### #...#.##..## #..##.##.## #..##.##<# .###.>##.##.####### ................... .#...###.#.#######. You could see a frilled lizard. Vanquished Creatures Grinder (D:3) Jessica (D:2) Robin (D:3) An adder (D:3) 2 dart slugs (D:1) 3 endoplasms 3 giant cockroaches 12 hobgoblins 7 ball pythons 3 bats 2 frilled lizards 12 goblins 5 kobolds 3 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 87 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 491 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 491 | D:1 | Learned a level 1 spell: Soul Splinter 526 | D:1 | Reached skill level 1 in Fighting 1183 | D:2 | Noticed Jessica 1224 | D:2 | Killed Jessica 1225 | D:2 | Reached XP level 4. HP: 27/32 MP: 0/0 1538 | D:3 | Noticed Robin 1733 | D:3 | Killed Robin 1788 | D:3 | Reached XP level 5. HP: 37/38 MP: 0/0 1788 | D:3 | Learned a level 2 spell: Static Discharge 1837 | D:3 | Noticed Grinder 1843 | D:3 | Killed Grinder 1844 | D:3 | Reached XP level 6. HP: 3/45 MP: 0/0 1853 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_basic D:2: layout_loops_cross, uniq_jessica D:3: layout_rooms, uniq_grinder, uniq_robin Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.8 Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 63 | 12 || 75 Searing Ray | 10 | 14 || 24 Iskenderun's Myst | | 4 || 4 Static Discharge | | 1 || 1 Armour: Robe | 3 | || 3 Leather armour | 2 | 10 || 12 Dodge: Dodged | 4 | 4 || 8