Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 9530446690320782594 20 code13 the Magician (level 3, 26/26 HPs) Began as a Djinni Conjurer on Jan 27, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:52 (1251 turns). code13 the Magician (Djinni Conjurer) Turns: 1251, Time: 00:02:53 Health: 26/26 AC: 4 Str: 6 XL: 3 Next: 0% Gold: 75 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . g - +0 leather armour rPois ∞ (no helmet) rElec . l - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Missiles e - 3 poisoned darts Armour a - a +0 robe g - a +0 leather armour (worn) l - a +0 cloak (worn) Jewellery b - an amulet of reflection Scrolls d - a scroll of noise {unknown} h - a scroll of immolation {unknown} i - a scroll of enchant weapon {unknown} j - a scroll of identify {unknown} k - a scroll of enchant armour {unknown} Potions c - a potion of curing {unknown} f - a potion of moonshine {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 7% 2 c - Kiss of Death Conj/Necr 76% 2d11 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Done exploring. Search for what [? for help]? . You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. You start putting on your armour. You continue putting on your +0 cloak. x5 You finish putting on your +0 cloak. What level of the Dungeon? (default 1, ? - help) Okay, then. Unknown command. You start removing your armour. You continue removing your +0 cloak. x5 You finish removing your +0 cloak. You drop a +0 cloak. l - a +0 cloak You start putting on your armour. You continue putting on your +0 cloak. x5 You finish putting on your +0 cloak. What level of the Dungeon? (default 1, ? - help) There is an open door here. There is an escape hatch in the floor here. You see here a +0 pair of boots. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. A goblin comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .## .. #.) #.. ... #.###.#### #......#<# #..@.# ##.#...# #.###.# #. .# ## # There were no monsters in sight! Vanquished Creatures 2 giant cockroaches (D:1) 7 hobgoblins (D:1) 2 ball pythons (D:1) 3 bats (D:1) An endoplasm (D:1) 4 goblins A kobold (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 284 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 1251 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/0 1251 | D:2 | Learned a level 1 spell: Kiss of Death 1251 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic D:2: minmay_chambers_of_ones, layout_basic, ebering_ecumenical_altar_webs, serial_shops, nicolae_shop_stone, minmay_quadrilaterals Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 7 Armour: Robe || 3 Dodge: Dodged || 1