Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 10900746346803355625 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Jan 28, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:03 (910 turns). code13 the Magician (Djinni Conjurer) Turns: 910, Time: 00:02:04 Health: 24/26 AC: 4 Str: 6 XL: 3 Next: 0% Gold: 61 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . b - +0 leather armour rPois ∞ g - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Missiles c - 3 poisoned darts Armour b - a +0 leather armour (worn) g - a +0 helmet (worn) j - a +0 leather armour Scrolls f - 2 scrolls of teleportation {unknown} i - a scroll of identify {unknown} k - a scroll of noise {unknown} Potions a - a potion of curing {unknown} d - a potion of brilliance {unknown} e - a potion of magic {unknown} h - a potion of might {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 7% 2 c - Poisonous Vapours Alch/Air 76% 1d3 4% 1 d - Fulminant Prism Conj/Alch 9% 3d6 41% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a buckler. A quokka comes into view. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (69% to hit) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) You stop channelling your searing ray. A ball python comes into view. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ball python. The ball python is heavily wounded. The ball python hisses angrily. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (heavily wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.### #####.. #.#..# ##..†.... #.#†#.###@# #.#.##.#.## #.#.# #.## #.#.# #.# #.###.#.# #.# #....<..# #.####### #####.#####......[. #.##...######## #.##.#.### There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A giant cockroach (D:1) 2 hobgoblins A quokka (D:2) A ball python (D:2) 5 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 269 | D:1 | Found a faded altar of an unknown god. 285 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/0 819 | D:1 | Found Gejiam's General Store. 910 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 910 | D:2 | Learned a level 1 spell: Poisonous Vapours 910 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_loops_ring, shapermc_ecumenical_altar_venn, serial_shops, shop D:2: layout_loops_ring, basic_altar, uniq_sigmund, uniq_robin Action || total ---------------------------++------- Cast: Magic Dart || 34 Searing Ray || 10 Armour: Robe || 3 Leather armour || 3 Dodge: Dodged || 7