Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 9208049319453223352 25 code13 the Magician (level 3, 22/27 HPs) Began as a Djinni Conjurer on Jan 28, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:53 (810 turns). code13 the Magician (Djinni Conjurer) Turns: 810, Time: 00:01:53 Health: 22/27 AC: 3 Str: 6 XL: 3 Next: 17% Gold: 35 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . d - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Missiles h - 2 throwing nets {!f} Armour a - a +0 robe d - a +0 leather armour (worn) i - an orb of wrath Scrolls e - a scroll of teleportation {unknown} f - a scroll of noise {unknown} g - 2 scrolls of identify {unknown} Potions b - 2 potions of lignification {unknown} c - a potion of moonshine {unknown} Skills: + Level 1.0 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 6% 2 c - Kiss of Death Conj/Necr 76% 2d11 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 38% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 1 runed translucent door Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An adder comes into view. The adder hisses angrily. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is lightly wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is lightly wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. An adder is nearby! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #. #.##.....<# #....# # ..##......# ##...# # #......# ##.## #......# #.# )..###### ###.# ##### #...# #.### ########## #.# #......@.# #.# .....###.# #.# .....###.###.# .............# ...####.##### #.####.# #......# ######## There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 giant cockroaches (D:1) A hobgoblin (D:1) 3 ball pythons A bat (D:1) 2 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 216 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 810 | D:2 | Reached skill level 1 in Fighting 810 | D:2 | Reached XP level 3. HP: 22/27 MP: 0/0 810 | D:2 | Learned a level 1 spell: Kiss of Death 810 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_loops_ring D:2: layout_loops_cross, serial_shops, shop, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 3 Armour: Robe || 1 Leather armour || 1 Dodge: Dodged || 1