Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11437787277445425279 122 code13 the Magician (level 5, 34/38 HPs) Began as a Djinni Conjurer on Jan 28, 2026. Quit the game on level 3 of the Dungeon on Jan 29, 2026. The game lasted 00:04:14 (1894 turns). code13 the Magician (Djinni Conjurer) Turns: 1894, Time: 00:04:15 Health: 34/38 AC: 3 Str: 6 XL: 5 Next: 27% Gold: 64 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . k - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. You spent 20 gold pieces at shops. Inventory: Armour k - a +0 leather armour (worn) Scrolls b - a scroll of noise {unknown} c - a scroll of amnesia {unknown} e - a scroll of revelation {unknown} g - a scroll of enchant armour {unknown} i - a scroll of identify {@r1} j - a scroll of vulnerability {unknown} Potions a - a potion of brilliance {unknown} d - 2 potions of might f - a potion of mutation {unknown} h - a potion of invisibility {unknown} m - a potion of curing {unknown} Baubles l - 3 flux baubles Skills: + Level 2.0 Fighting + Level 3.3 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Soul Splinter Necr 88% N/A 3% 1 d - Fulminant Prism Conj/Alch 11% 3d9 32% 4 e - Mercury Arrow Conj/Alch 44% 2d8 4% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! Jessica the Apprentice Sorceress comes into view. She is wielding a +0 dagger. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 dagger and wearing a +0 leather armour (wandering, hasn't noticed you, 100% to hit) The magic dart hits Jessica. Jessica is heavily wounded. Jessica shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 dagger and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits Jessica. Jessica is severely wounded. Jessica gestures at you while chanting. Pain shoots through your body! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 dagger and wearing a +0 leather armour (severely wounded, 100% to hit) The magic dart hits Jessica. You kill Jessica! Your Fighting skill increases to level 2! You have reached level 5! The power to cast Mercury Arrow wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######### ##.........###) #.......###...........##) #.......##.............#) #.......[.........)....). #.......+#.............## #.......###...........## #.......# ##.........## #.......#####.......## #.......@.##.........# #........####.......## ###..###.# ##.....## #.# #.# ##...## #.. #.# #.....# #. .)# ##...## . †.# ##.## ..# #...# ##.## There were no monsters in sight! Vanquished Creatures Jessica (D:3) Terence (D:2) Robin (D:3) An adder (D:2) 4 dart slugs 2 endoplasms 9 hobgoblins 4 quokkas 4 ball pythons 4 bats 5 frilled lizards 3 giant cockroaches (D:1) 5 goblins 5 kobolds 4 rats (D:1) 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 274 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 528 | D:1 | Found Jaiqud's Magic Scroll Shoppe. 536 | D:1 | Bought a scroll of identify for 20 gold pieces 608 | D:1 | Reached XP level 3. HP: 18/26 MP: 0/0 608 | D:1 | Learned a level 1 spell: Soul Splinter 699 | D:1 | Reached skill level 1 in Fighting 941 | D:2 | Noticed Terence 947 | D:2 | Killed Terence 948 | D:2 | Reached XP level 4. HP: 12/32 MP: 0/0 1732 | D:3 | Noticed Robin 1744 | D:3 | Killed Robin 1890 | D:3 | Noticed Jessica 1893 | D:3 | Killed Jessica 1894 | D:3 | Reached XP level 5. HP: 34/38 MP: 0/0 1894 | D:3 | Learned a level 2 spell: Mercury Arrow 1894 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic, serial_shops, nicolae_shop_relaxation, serial_bayou_pond_d, minmay_small_reverse_x D:2: layout_basic, serial_shops, nicolae_shop_overgrown_old_shop, uniq_terence D:3: layout_basic, nicolae_figureground_pulse, uniq_jessica, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 34 | 21 || 55 Searing Ray | 13 | 14 || 27 Soul Splinter | 2 | || 2 Use: Scroll | 1 | || 1 Armour: Robe | 5 | || 5 Leather armour | 1 | 4 || 5 Dodge: Dodged | 5 | 3 || 8