Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 1833699381447931755 386 code13 the Magician (level 7, 39/50 HPs) Began as a Djinni Conjurer on Jan 29, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:07:23 (3519 turns). code13 the Magician (Djinni Conjurer) Turns: 3519, Time: 00:07:24 Health: 39/50 AC: 9 Str: 6 XL: 7 Next: 6% Gold: 335 EV: 26 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . t - +0 leather armour rPois ∞ (no helmet) rElec . s - +0 cloak rCorr . g - +0 pair of gloves SInv . r - amulet of the acrobat Will +.... f - ring of willpower Stlth + k - +4 ring of protection HPRegen 0.28/turn %: acrobat @: acrobatic, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 335 gold pieces. Inventory: Missiles j - 5 curare-tipped darts n - 5 poisoned darts Armour a - a +0 robe g - a +0 pair of gloves (worn) s - a +0 cloak (worn) t - a +0 leather armour (worn) Jewellery f - a ring of willpower (worn) k - a +4 ring of protection (worn) r - an amulet of the acrobat (worn) Scrolls b - 3 scrolls of identify {unknown} c - 3 scrolls of teleportation {unknown} d - 2 scrolls of immolation {unknown} i - 2 scrolls of enchant armour {unknown} l - a scroll of poison {unknown} q - a scroll of noise {unknown} Potions e - 3 potions of attraction {unknown} h - a potion of enlightenment {unknown} m - 2 potions of heal wounds {unknown} o - a potion of magic {unknown} p - a potion of curing {unknown} Skills: + Level 3.0 Fighting + Level 4.2 Dodging - Level 1.5 Stealth + Level 4.9 Spellcasting + Level 4.9 Conjurations - Level 4.9 Hexes - Level 4.9 Summonings - Level 4.9 Necromancy - Level 4.9 Translocations - Level 4.9 Forgecraft - Level 4.9 Fire Magic - Level 4.9 Ice Magic - Level 4.9 Air Magic - Level 4.9 Earth Magic - Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Soul Splinter Necr 100% N/A 2% 1 d - Fulminant Prism Conj/Alch 12% 3d9 22% 4 e - Momentum Strike Conj/Tloc 50% 3d9 3% 2 f - Scorch Fire 50% 2d7 3% 2 g - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 87% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 87% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) The searing ray misses the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. A bombardier beetle is nearby! The searing ray hits the bombardier beetle. You kill the bombardier beetle! You finish channelling your searing ray. You have reached level 7! The power to cast Scorch wells up from within. Spell assigned to 'f'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.[...... #..... #.......# .#### #.......# #...B...# #.# # #.# # #†# .... #.# # #... #@# .## #... #.######.. #... #.......# #... #.......# #.......## ##..†....# #...)....# #.#......# #.##.#+#### There were no monsters in sight! Vanquished Creatures A scorpion (D:4) A bombardier beetle (D:4) Crazy Yiuf (D:3) A sleepcap (D:4) 3 iguanas (D:4) 11 adders 5 dart slugs A ribbon worm (D:4) 2 orcs 7 endoplasms 3 giant cockroaches 4 hobgoblins 5 jackals A quokka (D:3) 2 ball pythons (D:2) 4 bats 4 frilled lizards 9 goblins 8 kobolds 2 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 163 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 467 | D:1 | Reached skill level 1 in Fighting 467 | D:1 | Reached XP level 3. HP: 23/27 MP: 0/0 467 | D:1 | Learned a level 1 spell: Soul Splinter 677 | D:2 | Reached XP level 4. HP: 7/32 MP: 0/0 1128 | D:2 | You are sucked into a shaft and drop 2 floors! 1239 | D:4 | Reached XP level 5. HP: 7/38 MP: 0/0 1239 | D:4 | Learned a level 2 spell: Momentum Strike 2444 | D:3 | Identified the +3 hand axe of the Mish-Mash {pain, rF+ | Will+ Int-3} 2691 | D:3 | Noticed Crazy Yiuf 2953 | D:3 | Killed Crazy Yiuf 2954 | D:3 | Reached XP level 6. HP: 34/45 MP: 0/0 3373 | D:4 | Found an opulent altar of Gozag. 3519 | D:4 | Reached XP level 7. HP: 39/50 MP: 0/0 3519 | D:4 | Learned a level 2 spell: Scorch 3519 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic D:2: layout_rooms D:3: layout_basic, minmay_cupped, uniq_crazy_yiuf_cottage D:4: layout_basic, nicolae_overflow_crystal_walls, minivault_1 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Dodging | 3 4 | 4.2 Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Forgecraft | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 36 | 40 | || 76 Searing Ray | 15 | 47 | || 62 Iskenderun's Myst | | 4 | || 4 Soul Splinter | | 1 | || 1 Armour: Robe | 6 | 9 | || 15 Dodge: Dodged | 6 | 11 | || 17