Dungeon Crawl Stone Soup version 0.34-b1-32-g7b8d8e6ed1 (webtiles) character file. Game seed: 4141343351243299489 41 code13 the Magician (level 3, -3/27 HPs) Began as a Djinni Conjurer on Feb 1, 2026. Slain by an ogre ... wielding a +0 giant club (22 damage) ... on level 2 of the Dungeon. The game lasted 00:01:56 (952 turns). code13 the Magician (Djinni Conjurer) Turns: 952, Time: 00:01:58 Health: -3/27 AC: 2 Str: 6 XL: 3 Next: 75% Gold: 64 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Missiles b - 6 atropa-tipped darts Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} e - a scroll of noise {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of fog {unknown} l - a scroll of enchant armour {unknown} m - a scroll of identify {unknown} Potions d - a potion of lignification {unknown} f - a potion of magic {unknown} k - a potion of moonshine {unknown} n - a potion of attraction {unknown} o - a potion of resistance {unknown} Skills: + Level 1.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Shock Conj/Air 80% 1d8 2% 1 d - Fulminant Prism Conj/Alch 10% 3d9 26% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Cheibriados Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You encounter an ogre. It is wielding a +0 giant club. Found Qiraprah's Antique Armour Shoppe. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (53% to hit) The zap misses the adder. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (53% to hit) The zap misses the adder. The adder bites you. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (53% to hit) The zap hits the adder! The adder is severely wounded. The adder bites you. The adder closely misses you. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The adder bites you but does no damage. The ogre barely misses you. The searing ray hits the ogre. The ogre is moderately wounded. The adder misses you. The searing ray hits the ogre! The ogre is heavily wounded. The adder bites you. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ##:..####.#........ .........###.###### #........#.)# ###.#........###### ................... .### ....#......######## ....[.. ###.#..# .###..######.#..#### ......S@............ .#....O............. ###..########...... #.. .##### .∩. .# ###. . # # You could see an ogre and an adder. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 8 ball pythons 7 bats 5 frilled lizards (D:1) 3 goblins 4 kobolds 5 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 69 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 376 | D:1 | Reached XP level 3. HP: 21/26 MP: 0/0 376 | D:1 | Learned a level 1 spell: Shock 457 | D:1 | Reached skill level 1 in Fighting 722 | D:2 | Found a faded altar of an unknown god. 831 | D:2 | Found a snail-covered altar of Cheibriados. 946 | D:2 | Found Qiraprah's Antique Armour Shoppe. 946 | D:2 | Encountered an ogre 952 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_basic D:2: layout_loops_ring, basic_altar, angelslayer_ecumenical_altar_simple_liquid, serial_shops, shop, hangedman_feature_mirror Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 6 Shock || 23 Armour: Robe || 7 Dodge: Dodged || 7