Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 14078059080275848246 48 code13 the Magician (level 4, -23/32 HPs) Began as a Djinni Conjurer on Feb 7, 2026. Annihilated by an ogre ... wielding a +0 giant club (24 damage) ... on level 3 of the Dungeon. The game lasted 00:02:06 (871 turns). code13 the Magician (Djinni Conjurer) Turns: 871, Time: 00:02:07 Health: -23/32 AC: 4 Str: 6 XL: 4 Next: 0% Gold: 121 EV: 10 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) c - staff of air rCold x . . (150%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-24 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Missiles b - 2 poisoned darts Armour a - a +0 robe d - a +0 leather armour (worn) e - a +0 pair of gloves (worn) Magical Staves c - a staff of air (weapon) Scrolls c - 2 scrolls of brand weapon {unknown} d - a scroll of vulnerability {unknown} e - 3 scrolls of identify {unknown} Potions f - 2 potions of heal wounds {unknown} j - a potion of attraction {unknown} k - a potion of lignification {unknown} Skills: + Level 1.3 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 4% 1 b - Searing Ray Conj 40% 2d5 6% 2 c - Soul Splinter Necr 80% N/A 4% 1 d - Fulminant Prism Conj/Alch 10% 3d9 36% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 89% to hit) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre. The ogre is almost dead. * * * LOW HITPOINT WARNING * * * The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ............###.#................ #.######........#..######.##.#### ##.....##.........##.....## .##.###.##..###..##.###.## ..##.###.##..#..##.###.## .†.##.....##...##.....## ##..######.##.##.######.. ##......)...............# ##............##@######.. #..............##O....# ................##.....# ............#.#..##..... ............#.#... #.... ..........###.# .. #### ........... .....#....#. ###### You could see an ogre. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:1) 4 endoplasms (D:1) 6 hobgoblins 2 jackals (D:1) A quokka (D:1) 4 ball pythons 4 bats 2 frilled lizards A goblin (D:3) A kobold (D:1) A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 37 | D:1 | Found Cohisi's Antique Armour Emporium. 91 | D:1 | Found Kuira's Magic Scroll Boutique. 102 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 278 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 278 | D:1 | Learned a level 1 spell: Soul Splinter 308 | D:1 | Found Ifoqihuh's General Store. 318 | D:1 | Reached skill level 1 in Fighting 696 | D:2 | You are sucked into a shaft and drop 1 floor! 809 | D:3 | Reached XP level 4. HP: 31/32 MP: 0/0 865 | D:3 | Encountered an ogre 871 | D:3 | Annihilated by an ogre Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_boulevard, layout_rooms, serial_shops, nicolae_shop_behind_doors, nicolae_shop_stone, nicolae_shop_temple_entry_statues_fountains, minmay_indecisive_spiral D:2: minmay_spotlight, layout_basic, basic_altar D:3: layout_basic, nicolae_tso_holy_fire, minmay_parallelograms Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.3 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 59 | 2 || 61 Searing Ray | 3 | 3 || 6 Armour: Robe | 1 | || 1 Leather armour | | 2 || 2