Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 8114074581184148557 47 code13 the Magician (level 3, -1/27 HPs) Began as a Djinni Conjurer on Feb 8, 2026. Constricted to death by Ijyb (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:17 (1615 turns). code13 the Magician (Djinni Conjurer) Turns: 1615, Time: 00:03:19 Health: -1/27 AC: 3 Str: 6 XL: 3 Next: 97% Gold: 107 EV: 0 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of protection from cold Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying, constricted (roots) A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Missiles d - 4 curare-tipped darts Armour c - a +0 leather armour (worn) Jewellery b - a ring of protection from cold (worn) Scrolls c - a scroll of immolation {unknown} d - 2 scrolls of vulnerability {unknown} e - a scroll of amnesia {unknown} h - 2 scrolls of identify {unknown} m - a scroll of summoning {unknown} Potions f - a potion of moonshine {unknown} j - a potion of lignification {unknown} k - a potion of haste {unknown} l - a potion of curing {unknown} Skills: + Level 1.3 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 4% 1 b - Searing Ray Conj 40% 2d5 6% 2 c - Slow Hex 80% N/A 4% 1 d - Fulminant Prism Conj/Alch 10% 3d8 36% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Ijyb is heavily wounded. Ijyb screams, "Time for continue experiment!" Ijyb hits you with a +0 club. The grasping roots constrict you. The searing ray hits Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 club. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The roots around you sink back into the ground. The searing ray hits Ijyb! Ijyb is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Ijyb screams, "It's all mine!" Ijyb hits you but does no damage. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of roots (severely wounded, 78% to hit) The searing ray hits Ijyb but does no damage. Ijyb is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb but does no damage. Ijyb is severely wounded. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb. Ijyb is almost dead. * * * LOW HITPOINT WARNING * * * Ijyb closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Ijyb zaps a wand. The roots erupt in riotous growth! The roots grab you! Ijyb is unaffected. The grasping roots constrict you. You die... Ijyb moans, "Good help so hard to find!" .......#..÷........# ###.#.# .......##..........# ##<#...# ........÷..........#####.....## ......#...............)÷..#.## ......#.#.............÷.###.## ....#........................# ....#.#......................# ....#.#.........g.#..........# ....#.#.........@.#..........# ....#.####.....##.#..........# ....#.# #.....##.######.....# ....#.# ########.# ####### ....#.# #.###### ....#.# #.#....# .#....#### #.#.##.# .........# #.#.##.# ...#####.# #.#..#.# You could see Ijyb. Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) A dart slug (D:2) An orc (D:2) 6 endoplasms 2 hobgoblins 4 jackals (D:2) 2 quokkas 3 ball pythons 6 bats A frilled lizard (D:2) A goblin (D:2) A kobold (D:2) 2 rats (D:2) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 235 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 968 | D:2 | Reached skill level 1 in Fighting 968 | D:2 | Reached XP level 3. HP: 23/27 MP: 0/0 968 | D:2 | Learned a level 1 spell: Slow 1603 | D:3 | Encountered Ijyb 1615 | D:2 | Constricted to death by Ijyb Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_basic D:2: layout_basic, corexii_leaking_fountain D:3: layout_basic, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 57 Searing Ray || 22 Slow || 2 Armour: Robe || 1 Leather armour || 14 Dodge: Dodged || 6