Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 14072691805850717097 20 code13 the Magician (level 3, 26/26 HPs) Began as a Djinni Conjurer on Feb 8, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:53 (1059 turns). code13 the Magician (Djinni Conjurer) Turns: 1059, Time: 00:01:53 Health: 26/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 32 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions d - 2 potions of curing {unknown} f - a potion of cancellation {unknown} j - a potion of haste {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The shaft crumbles and collapses. Found a sling, 13 gold pieces and a robe. Found two stone staircases leading up. You now have 32 gold pieces (gained 13). You reach down and open the door. There is an open door here. You encounter 3 ball pythons and an adder. What level of the Dungeon? (default 1, ? - help) There is an open door here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Level map cleared. You see here a +3 sling. You see here a +0 dagger. You see here a rat skeleton. You see here a rat skeleton. You see here a jackal skeleton. You see here a jackal skeleton. You see here a jackal skeleton. You see here a +3 sling. Key pressed, stopping explore. You see here a bat skeleton. You encounter a ball python. Found a chain mail. A ball python is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) **,,,*#..# #..... ***,**#..#* #.##.# ,,,,,,,...### #########.##.# ***,,,,......# #............# ,,,,,,,.....#. #.#######.#### ***,,†,.......######.# #.# # ,,,,,,,..............# #.# # ***,,,,..^...#.######## #.# # *,*,,....÷*##.@.....# #.# # *,**,....** ##.####.# #.#### *,* *...*,* .## #..... *,* ##*,,, .. ##...# *,* ,,... #.##÷ *,, .... #.### *,* .[..# #.# # ..... #.# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 7 jackals (D:1) 3 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 177 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 612 | D:1 | You are sucked into a shaft and drop 1 floor! 1059 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/0 1059 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1059 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_loops_ring D:2: layout_basic, minmay_shallow_snake_nest Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 6 Armour: Robe || 5 Dodge: Dodged || 2