Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 9986610874822486742 82 code13 the Magician (level 4, -2/33 HPs) Began as a Djinni Conjurer on Feb 8, 2026. Killed by miscasting Iskenderun's Mystic Blast (13 damage) ... on level 2 of the Dungeon. The game lasted 00:04:07 (1782 turns). code13 the Magician (Djinni Conjurer) Turns: 1782, Time: 00:04:08 Health: -2/33 AC: 9 Str: 6 XL: 4 Next: 70% Gold: 76 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + + (20%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois ∞ (0%) f - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) e - +4 pair of gloves "Suckoveki" {rF+} SInv . (no amulet) Will +.... b - ring of willpower Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Missiles c - 8 poisoned darts Armour a - a +0 robe d - a +0 leather armour (worn) e - the +4 pair of gloves "Suckoveki" (worn) {rF+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. It cannot be enchanted further. f - a +0 helmet (worn) Jewellery b - a ring of willpower (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - 2 scrolls of amnesia {unknown} h - a scroll of identify {unknown} k - 2 scrolls of enchant armour {unknown} m - a scroll of fog {unknown} Potions d - a potion of haste {unknown} f - a potion of cancellation {unknown} j - 2 potions of curing {unknown} l - 2 potions of enlightenment {unknown} n - a potion of heal wounds {unknown} Skills: + Level 1.7 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 5% 2 c - Soul Splinter Necr 84% N/A 3% 1 d - Fulminant Prism Conj/Alch 10% 3d9 34% 4 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and wearing a +0 plate armour (heavily wounded, 89% to hit) The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. x2 Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and wearing a +0 plate armour (heavily wounded, 89% to hit) The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you but does no damage. The gnoll hits you with a +0 club. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The gnoll hits you with a +0 club. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll shouts! The gnoll hits you but does no damage. The gnoll closely misses you. You stop channelling your searing ray. The gnoll barely misses you. The gnoll hits you with a +0 club. You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll. The gnoll is moderately wounded. The gnoll is knocked back by the mystic blast. The mystic blast hits the gnoll. The gnoll is severely wounded. The gnoll is knocked back by the mystic blast. The gnoll slams into the rock wall. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are caught in a violent explosion! You die... ###.....##.....# #......##....... ...............# #......##....... ###########....####+##........... #.........##.###....... ######.....j#####........... ######...######..# #........### .....#...# #...#####...^....# .....#...# #...j............# .....#...# #..@..####.......# .........# ####### #.......# .........# #.......# .....<...# #.......# .....#...# #.......# .....#...# #.......# ######...# #.......# #...# #.......# #...# ######### You could see 2 gnolls. Vanquished Creatures Jessica (D:3) A gnoll (D:3) An adder (D:2) 4 ribbon worms 6 endoplasms 4 hobgoblins 2 jackals (D:2) A quokka (D:3) 3 ball pythons 3 bats 7 frilled lizards 5 kobolds 3 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 176 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 753 | D:2 | Reached skill level 1 in Fighting 753 | D:2 | Reached XP level 3. HP: 19/27 MP: 0/0 753 | D:2 | Learned a level 1 spell: Soul Splinter 839 | D:2 | Found a faded altar of an unknown god. 995 | D:2 | Identified the +4 pair of gloves "Suckoveki" {rF+} 1488 | D:3 | Identified the +2 robe of Nimul {+Inv Str+2 Dex+3} 1603 | D:3 | Encountered Jessica 1605 | D:3 | Killed Jessica 1606 | D:3 | Reached XP level 4. HP: 29/32 MP: 0/0 1782 | D:2 | Killed by miscasting Iskenderun's Mystic Blast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_ring D:2: layout_basic, hellmonk_ecumenical_altar_prayer_group D:3: layout_loops_ring, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.7 Dodging | 3 | 3.1 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 67 | 6 || 73 Searing Ray | 20 | 6 || 26 Iskenderun's Myst | | 1 || 1 Armour: Robe | 1 | || 1 Leather armour | 1 | 10 || 11 Dodge: Dodged | 5 | 8 || 13