Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 5290860013545173195 21 code13 the Magician (level 3, 26/26 HPs) Began as a Djinni Conjurer on Feb 9, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:10 (401 turns). code13 the Magician (Djinni Conjurer) Turns: 401, Time: 00:01:11 Health: 26/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of fear {unknown} e - a scroll of silence {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the dart slug! You kill the dart slug! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a hobgoblin corpse. Found a stone staircase leading down. Found a parchment of Tukima's Dance. You see here a +3 dagger. Found a pair of boots. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) e - a scroll labelled MIED EMNUN XID Found an escape hatch in the floor. Found a stone staircase leading down. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a quokka. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. You encounter a ball python. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.. ... #.# #.# # .. #.# #.# #... ###.# #.# #.#. ....# #.# ... ...:######.## ..# ............# ..# ....######.[#####>>##..# ....# #......@...†... ....# ##.#####..##### ...)# #.# ..# ....# #.# ..# # .†..# #.# S.# [... ....# #.# ..# #. )...## #.. ..# #.. †....# ### #.# .....# You could see a ball python (asleep). Vanquished Creatures A dart slug (D:1) 4 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 4 bats (D:1) An endoplasm (D:1) 2 goblins (D:1) 6 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 129 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 395 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 395 | D:1 | Learned a level 1 spell: Kinetic Grapnel 401 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_ring Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 2 Armour: Robe || 1