Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 4445767344936638234 29 code13 the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on Feb 9, 2026. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:16 (871 turns). code13 the Magician (Djinni Conjurer) Turns: 871, Time: 00:02:17 Health: 0/27 AC: 2 Str: 6 XL: 3 Next: 32% Gold: 81 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - amulet of the acrobat Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: acrobat, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Missiles b - 3 poisoned darts Armour a - a +0 robe (worn) Jewellery c - an amulet of the acrobat (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of identify {unknown} Potions d - a potion of brilliance {unknown} f - a potion of haste {unknown} j - a potion of lignification {unknown} k - 3 potions of curing {unknown} l - a potion of might {unknown} Skills: + Level 1.1 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Slow Hex 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You stop channelling your searing ray. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. The adder barely misses you. x2; The adder completely misses you. The adder misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 63% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. Your Fighting skill increases to level 1! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The adder completely misses you. The adder barely misses you. The adder closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You hit the adder. The adder is almost dead. The adder bites you but does no damage. You miss the adder. The adder is almost dead. The adder bites you. You die... ....# ....# ....# ##### ...### #...# .....#######...# ### ...............# .... ..†............## ..... ....#########...##...... ...### #.#.@†...... .....# #.###S.....# ####......# #.# #...... ######..##.# .###.. #.# # . #.# #.# You could see an adder. Vanquished Creatures An adder (D:2) An endoplasm (D:1) 3 hobgoblins (D:1) 5 jackals (D:1) 2 quokkas A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 88 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 613 | D:1 | Found a faded altar of an unknown god. 806 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 806 | D:2 | Learned a level 1 spell: Slow 867 | D:2 | Reached skill level 1 in Fighting 867 | D:2 | HP: 1/27 [adder (2)] 871 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_basic, ebering_ecumenical_altar_rust, minmay_pentomino_v2, minmay_split_cup_small D:2: layout_rooms, serial_glass, glass_columns_a, glass_columns_a, uniq_sigmund, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 44 Searing Ray || 6 Armour: Robe || 10 Dodge: Dodged || 9