Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 18239001492865674707 47 code13 the Magician (level 3, -1/27 HPs) Began as a Djinni Conjurer on Feb 9, 2026. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:28 (1254 turns). code13 the Magician (Djinni Conjurer) Turns: 1254, Time: 00:03:29 Health: -1/27 AC: 2 Str: 6 XL: 3 Next: 97% Gold: 55 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - amulet of chemistry Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of chemistry (worn) Scrolls c - 2 scrolls of identify {unknown} e - 2 scrolls of noise {unknown} h - a scroll of amnesia {unknown} Potions d - a potion of might {unknown} f - a potion of curing {unknown} j - a potion of magic {unknown} Skills: + Level 1.3 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Sandblast Erth 40% 2d10 2% 1 d - Fulminant Prism Conj/Alch 15% 3d10 26% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (87% to hit) The blast of sand hits Terence but does no damage. Terence looks scornfully at you. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Terence closely misses you. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (87% to hit) The blast of sand hits Terence. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * The adder hisses angrily. Terence barely misses you. The hobgoblin barely misses you. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 87% to hit) The blast of sand hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence hits you but does no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 87% to hit) The blast of sand hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... ... #### ...# #...#. ...##...... # # ....#....... #>##. .##.#....... .....#####.##......... ................gS...... ...#.......... #@@# ..........#.#####.##### ....#####.............# .<.#...)...........##.### ........................# ....................##### ...#................# #......>##..#####..# ####...............## You could see Terence, an adder and a hobgoblin. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:2) 2 hobgoblins 2 jackals (D:2) 4 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 6 goblins 3 kobolds (D:1) 7 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 62 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 338 | D:1 | You are sucked into a shaft and drop 1 floor! 449 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 449 | D:1 | Learned a level 1 spell: Sandblast 464 | D:1 | Reached skill level 1 in Fighting 1248 | D:2 | Encountered Terence 1254 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_loops_ring D:2: layout_rooms, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.3 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 9 Sandblast || 20 Armour: Robe || 9 Dodge: Dodged || 6