Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 12292696541369616512 21 code13 the Magician (level 3, 24/25 HPs) Began as a Djinni Conjurer on Feb 9, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:28 (531 turns). code13 the Magician (Djinni Conjurer) Turns: 531, Time: 00:01:29 Health: 24/25 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 62 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... b - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of resist corrosion (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of fog {unknown} h - a scroll of teleportation {unknown} Potions d - a potion of magic {unknown} f - 3 potions of mutation {unknown} Skills: + Level 0.2 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Freeze Ice 80% 1d9 2% 1 d - Fulminant Prism Conj/Alch 10% 3d8 26% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 72% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. Things that are here: a +0 dagger; 4 stones; a kobold corpse You encounter a frilled lizard. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You encounter an orc. It is wielding a +0 dagger. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 chain mail (asleep, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... .... ..... ..)# ...# #.. #.#### .# #.@..### ...# ####..)# ....# ###.# .... #.#####.## #........# ##.......# #.......# #.......# #.......## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) 3 jackals (D:1) An orc (D:2) A quokka (D:1) 5 bats An endoplasm (D:1) 3 frilled lizards 3 goblins (D:1) 2 kobolds 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 75 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 472 | D:1 | You are sucked into a shaft and drop 1 floor! 531 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 531 | D:2 | Learned a level 1 spell: Freeze 531 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_loops_ring D:2: layout_basic, serial_shops, nicolae_shopburst Action || total ---------------------------++------- Cast: Magic Dart || 45 Searing Ray || 2 Dodge: Dodged || 2