Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 8219306325400412729 186 code13 the Magician (level 5, 32/39 HPs) Began as a Djinni Conjurer on Feb 10, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:04 (1099 turns). code13 the Magician (Djinni Conjurer) Turns: 1099, Time: 00:02:04 Health: 32/39 AC: 2 Str: 6 XL: 5 Next: 98% Gold: 72 EV: 16 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +5 ring of evasion Stlth ++ (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +5 ring of evasion (worn) Scrolls c - 3 scrolls of enchant weapon {unknown} e - a scroll of identify {unknown} h - 2 scrolls of summoning {unknown} j - a scroll of fog {unknown} k - a scroll of teleportation {unknown} Potions d - a potion of curing {unknown} Baubles g - 2 flux baubles Skills: + Level 2.3 Fighting + Level 3.6 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations - Level 4.4 Hexes - Level 4.4 Summonings - Level 4.4 Necromancy - Level 4.4 Translocations - Level 4.4 Forgecraft - Level 4.4 Fire Magic - Level 4.4 Ice Magic - Level 4.4 Air Magic - Level 4.4 Earth Magic - Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Shock Conj/Air 96% 1d9 1% 1 d - Fulminant Prism Conj/Alch 12% 3d9 17% 4 e - Static Discharge Conj/Air 48% 3-5/arc 2% 2 g - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 68% to hit) The zap hits Sigmund. Sigmund is moderately wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 68% to hit) The zap hits Sigmund. Sigmund is moderately wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 75% to hit) The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Sigmund! You kill Sigmund! Your Fighting skill increases to level 2! Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 4! You feel clever. You have reached level 5! The power to cast Static Discharge wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #### . #.. .## ..#### #.# #...# ......###.######.#.# ...............#.#.# ...............#.#.# # ....).?@.......#.#.#.# ...................#.# #.####...............# #.............### ##....#######.### #....# #...# #....#######...# ..#............# #######...###...# There were no monsters in sight! Vanquished Creatures Sigmund (D:2) 2 dart slugs (D:1) An endoplasm (D:1) 5 hobgoblins (D:1) A quokka (D:1) 5 ball pythons (D:1) 5 bats (D:1) 2 frilled lizards 5 goblins 2 kobolds 3 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 78 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 500 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 500 | D:1 | Learned a level 1 spell: Shock 514 | D:1 | Reached skill level 1 in Fighting 519 | D:1 | Found a faded altar of an unknown god. 1093 | D:2 | Encountered Sigmund 1098 | D:2 | Killed Sigmund 1099 | D:2 | Reached XP level 4. HP: 28/34 MP: 0/0 1099 | D:2 | Reached XP level 5. HP: 32/39 MP: 0/0 1099 | D:2 | Learned a level 2 spell: Static Discharge 1099 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, hellmonk_ecumenical_altar_prayer_group D:2: layout_basic, due_unseen_surprise, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.3 Dodging | 3 | 3.6 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 37 | || 37 Searing Ray | 6 | || 6 Shock | 18 | || 18 Armour: Robe | 2 | || 2