code13 Level 1 of the Dungeon (0, 0, D:1) a parchment of Gloom (1, 14, D:1) a bat corpse (skeletalised by now) (2, 21, D:1) a +0 dagger (4, 5, D:1) a +0 whip 5 stones (5, 10, D:1) a rat skeleton (8, -3, D:1) a parchment of Sculpt Simulacrum (17, 1, D:1) a ball python corpse (skeletalised by now) (20, 8, D:1) a +0 robe (26, 16, D:1) a +0 short sword a kobold skeleton (28, 6, D:1) a parchment of Swiftness (31, 32, D:1) a parchment of Cause Fear (43, -1, D:1) a bat skeleton (43, 15, D:1) a parchment of Searing Ray (45, 37, D:1) a +0 robe (45, 38, D:1) an orb of pyromania Level 2 of the Dungeon (0, 0, D:2) a +0 club 3 stones a kobold corpse (0, 5, D:2) a +0 ring mail (3, -6, D:2) 12 gold pieces (6, 3, D:2) a +0 club (15, 1, D:2) a hobgoblin corpse (25, -13, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (30, 8, D:2) the inkwell talisman "Nyer Vea" {Dex+6, @t} [inkwell talisman] Dex+6: It affects your dexterity (+6). (32, -4, D:2) a +0 leather armour (41, -21, D:2) a +0 ring mail (43, -22, D:2) a +0 ring mail (49, -28, D:2) a rat corpse (skeletalised by now)