Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 1037726353414435729 20 code13 the Magician (level 3, 19/26 HPs) Began as a Djinni Conjurer on Feb 10, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:52 (1023 turns). code13 the Magician (Djinni Conjurer) Turns: 1023, Time: 00:01:53 Health: 19/26 AC: 3 Str: 6 XL: 3 Next: 0% Gold: 74 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Armour c - a +0 leather armour (worn) Jewellery b - an amulet of faith Scrolls c - a scroll of immolation {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of fog {unknown} l - a scroll of acquirement {unknown} Potions f - a potion of ambrosia {unknown} j - a potion of lignification {unknown} k - a potion of heal wounds {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 7% 2 c - Kiss of Death Conj/Necr 76% 2d11 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The kobold throws a stone. The stone hits you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (moderately wounded, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. The kobold throws a stone. The stone closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is severely wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #....'.. #$ ######.. #. ### #.. # #.. # #..# ##### # #... #...# # .).##..########...# # ...'...@.....##.†.# # ...##.#.####.##...# # .. #)# #.#....# # ..# #.# #.#....###### .[ #.####.#....'..... . #.#....#....###### #.#.####....# #.#.........# ########### There were no monsters in sight! Vanquished Creatures 2 endoplasms 2 hobgoblins (D:2) A quokka (D:2) 3 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards 2 goblins (D:2) 4 kobolds 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 135 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 228 | D:1 | Found a faded altar of an unknown god. 959 | D:2 | Identified the inkwell talisman "Nyer Vea" {Dex+6} 1023 | D:2 | Reached XP level 3. HP: 19/26 MP: 0/0 1023 | D:2 | Learned a level 1 spell: Kiss of Death 1023 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_rooms, ebering_ecumenical_altar_box D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 1 Armour: Leather armour || 1 Dodge: Dodged || 5