Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 13198111554415053004 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Feb 11, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:21 (737 turns). code13 the Magician (Djinni Conjurer) Turns: 737, Time: 00:01:22 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 39 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - amulet of dissipation Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves Jewellery c - an amulet of dissipation (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of revelation {unknown} h - a scroll of identify {unknown} Potions d - a potion of brilliance {unknown} f - a potion of heal wounds {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Poisonous Vapours Alch/Air 76% 1d3 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the ball python. You kill the ball python! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a ball python corpse. You now have 39 gold pieces (gained 10). You see here a parchment of Cigotuvi's Putrefaction. You reach down and open the door. Things that are here: a +0 dagger; 3 stones; a kobold skeleton You encounter an endoplasm and a ball python. The endoplasm quivers. The endoplasm leaves your sight. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .#.........# .'.........# #.. ##....#÷...# .P### .######....# ....### ....#####..######....... .......##.............# ###.....###.#####.....## ..###....##............. ....##....#.....@......# #.........##.#####.#.#.# #######....#.# .. ......##...#.# ... ###....#...#.# ... ..#....#...#.. .. ..#....#...#.. . .##...##...# ##....#....# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) 4 quokkas (D:1) 3 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) A goblin (D:1) 4 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 212 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 737 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 737 | D:1 | Learned a level 1 spell: Poisonous Vapours 737 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 3 Armour: Robe || 1 Dodge: Dodged || 2