code13 Level 1 of the Dungeon [Shop] Ileschea's Magic Scroll Shop a scroll of poison (unknown) (52 gold) a scroll of vulnerability (unknown) (52 gold) a scroll of amnesia (unknown) (52 gold) a scroll of identify (26 gold) a scroll of amnesia (unknown) (52 gold) a scroll of amnesia (unknown) (52 gold) a scroll of immolation (52 gold) 2 scrolls of identify (52 gold) [Shop] Mockodgh's Antique Weapon Emporium a +0 long sword (66 gold) a +0 dagger (38 gold) a +0 mace (57 gold) a +0 dagger (38 gold) a +0 flail (66 gold) a +4 trident of venom (497 gold) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (1951 gold) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. a +2 arbalest of flaming (484 gold) a +0 short sword (57 gold) a +0 club (9 gold) [Shop] Gesk's Assorted Antiques a wand of flame (17) (226 gold) a scroll of torment (180 gold) a +0 whip (47 gold) a potion of heal wounds (152 gold) a scroll of amnesia (76 gold) a +0 robe (17 gold) a +0 scimitar (114 gold) a +2 helmet of sniping (408 gold) a +0 spear (57 gold) (2, -2, D:1) a ball python corpse (skeletalised by now) (2, 5, D:1) a bat corpse (skeletalised by now) (5, -1, D:1) a +0 ring mail (5, 21, D:1) a +0 club a kobold corpse (6, 5, D:1) a quokka corpse (7, -15, D:1) a quokka corpse (7, -2, D:1) a bat corpse (skeletalised by now) (7, 20, D:1) a ball python corpse (10, -9, D:1) a parchment of Launch Clockwork Bee (14, 27, D:1) a frilled lizard skeleton (17, 28, D:1) a +0 club a goblin corpse (skeletalised by now) (17, 42, D:1) a parchment of Summon Small Mammal (30, 1, D:1) a +0 ring mail (32, -6, D:1) a +0 dagger a goblin skeleton (43, -13, D:1) a +0 dagger (45, 18, D:1) 2 stones (46, 2, D:1) a +0 dagger of flaming (47, 7, D:1) a hobgoblin corpse (63, 9, D:1) a quill talisman {@t}