Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 1939984909510871178 20 code13 the Magician (level 3, 23/26 HPs) Began as a Djinni Conjurer on Feb 12, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:47 (671 turns). code13 the Magician (Djinni Conjurer) Turns: 671, Time: 00:01:48 Health: 23/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 20 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - amulet of dissipation Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. You spent 26 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet d - a +0 pair of gloves e - a +0 leather armour Jewellery b - an amulet of dissipation (worn) Scrolls i - 3 scrolls of identify e - a scroll of immolation {unknown} Potions d - a potion of curing {unknown} f - a potion of brilliance {unknown} j - a potion of mutation {unknown} k - a potion of heal wounds {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kiss of Death Conj/Necr 76% 2d11 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ?(* Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You stop channelling your searing ray. You see here a quokka corpse. Found Gesk's Assorted Antiques. There is an entrance to Gesk's Assorted Antiques here. You can access your shopping list by pressing '$'. You see here a +0 dagger of flaming. You encounter a hobgoblin. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You encounter a goblin. It is wielding a +0 club. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ....................>.# #.##### ######........#####...# #...... #####.........# #....# ####### ....[.#.......####..#.# #####.#.......##....).# ......#####.####.##.#.# ............# #.#..#.# ....#.####### #.#....# ....#.......# #@###### ###########.# #.....†.g ............##################### ................................. ################################# #####.......### ###.............### ##.................## #.........####......## You could see a goblin (wandering). Vanquished Creatures 4 endoplasms (D:1) 2 hobgoblins (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) A kobold (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 287 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 422 | D:1 | Found Ileschea's Magic Scroll Shop. 447 | D:1 | Bought a scroll of identify for 26 gold pieces 543 | D:1 | Found Mockodgh's Antique Weapon Emporium. 620 | D:1 | Found Gesk's Assorted Antiques. 671 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 671 | D:1 | Learned a level 1 spell: Kiss of Death 671 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, serial_shops, nicolae_shop_crystal, nicolae_shop_just_a_little_nook, shop Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 3 Armour: Robe || 1 Dodge: Dodged || 1