Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 16956074908697053092 248 code13 the Magician (level 6, 33/45 HPs) Began as a Djinni Conjurer on Feb 12, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:05:20 (1805 turns). code13 the Magician (Djinni Conjurer) Turns: 1805, Time: 00:05:21 Health: 33/45 AC: 3 Str: 6 XL: 6 Next: 34% Gold: 117 EV: 13 Int: 21 God: SH: 0 Dex: 24 rFire + + . (33%) g - staff of conjuration rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... f - +6 ring of dexterity Stlth ++ e - +6 ring of dexterity HPRegen 0.27/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 117 gold pieces. Inventory: Missiles d - 4 atropa-tipped darts Armour b - a +0 leather armour (worn) Magical Staves a - a staff of air c - a staff of alchemy g - a staff of conjuration (weapon) Jewellery e - a +6 ring of dexterity (worn) f - a +6 ring of dexterity (worn) Scrolls c - 3 scrolls of poison {unknown} d - a scroll of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of teleportation {unknown} Potions f - 2 potions of lignification {unknown} j - 2 potions of brilliance {unknown} Skills: + Level 2.6 Fighting + Level 3.8 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations - Level 4.6 Hexes - Level 4.6 Summonings - Level 4.6 Necromancy - Level 4.6 Translocations - Level 4.6 Forgecraft - Level 4.6 Fire Magic - Level 4.6 Ice Magic - Level 4.6 Air Magic - Level 4.6 Earth Magic - Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 72% 2d7 4% 2 c - Construct Spike Laun Frge 48% 2d5 4% 2 d - Fulminant Prism Conj/Alch 18% 3d11 26% 4 g - Iskenderun's Mystic Conj/Tloc 36% 2d9 (+2d4 26% 4 A - Apportation Tloc 48% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: Grinder (moderately wounded, 77% to hit) You feel a surge of power! The searing ray hits Grinder! Grinder is severely wounded. (Press . to maintain the ray.) The searing ray hits Grinder. Grinder is severely wounded. Grinder grins, showing sharp teeth. The searing ray hits Grinder. Grinder is almost dead. The searing ray hits Grinder. Grinder is almost dead. You finish channelling your searing ray. Grinder barely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (almost dead, 77% to hit) You feel a surge of power! The searing ray hits Grinder. You kill Grinder! (Press . to maintain the ray.) Your Fighting skill increases to level 2! Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 5! The power to cast Construct Spike Launcher wells up from within. Spell assigned to 'c'. You have reached level 6! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ....#.##.# #.# #.# ##.# .........## #.# #.# #.# ##.##.....# #.# #.# #.# ##)######.# #.# #.# #.# ...### #.# #.# #.# #. .....# #.# #.# ####.####.#####.## #......>......# #########.###@# #.# #.......# #.# #.####### #.. ..# ### ### There were no monsters in sight! Vanquished Creatures Grinder (D:3) 2 adders 2 orcs (D:3) An endoplasm (D:1) A hobgoblin (D:1) 4 jackals (D:3) 2 quokkas (D:2) 5 ball pythons 2 bats (D:3) 3 frilled lizards 4 goblins 3 kobolds 5 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 742 | D:2 | Reached XP level 2. HP: 19/22 MP: 0/0 1169 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/0 1169 | D:2 | Learned a level 1 spell: Apportation 1180 | D:2 | Reached skill level 1 in Fighting 1432 | D:3 | Found Geuziwk's Assorted Antiques. 1700 | D:3 | Reached XP level 4. HP: 30/32 MP: 0/0 1797 | D:3 | Encountered Grinder 1804 | D:3 | Killed Grinder 1805 | D:3 | Reached XP level 5. HP: 28/39 MP: 0/0 1805 | D:3 | Learned a level 2 spell: Construct Spike Launcher 1805 | D:3 | Reached XP level 6. HP: 33/45 MP: 0/0 1805 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_loops_ring D:2: layout_basic, basic_altar D:3: layout_loops_ring, serial_shops, nicolae_shop_back_alley_shop, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.6 Dodging | 3 | 3.8 Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 54 | || 54 Searing Ray | 7 | 3 || 10 Armour: Leather armour | 5 | || 5 Dodge: Dodged | 4 | 1 || 5