Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 14606367331247896501 387 code13 the Magician (level 7, 50/50 HPs) Began as a Djinni Conjurer on Feb 12, 2026. Quit the game on level 4 of the Dungeon on Feb 13, 2026. The game lasted 00:10:43 (3429 turns). code13 the Magician (Djinni Conjurer) Turns: 3429, Time: 00:10:44 Health: 50/50 AC: 3 Str: 6 XL: 7 Next: 6% Gold: 99 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 leather armour {rC+} rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... d - ring of resist corrosion Stlth + (no ring) HPRegen 0.28/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 99 gold pieces. Inventory: Missiles b - 5 poisoned darts Armour c - a +0 leather armour of cold resistance (worn) Jewellery d - a ring of resist corrosion (worn) Wands p - a wand of polymorph (12) Scrolls c - a scroll of vulnerability {unknown} e - 3 scrolls of identify {unknown} h - 2 scrolls of teleportation {unknown} j - a scroll of fear {unknown} m - a scroll of blinking {unknown} o - a scroll of revelation {unknown} Potions d - a potion of mutation {unknown} f - 2 potions of haste {unknown} k - a potion of magic {unknown} l - 2 potions of brilliance {unknown} n - a potion of curing {unknown} Baubles g - 3 flux baubles Skills: + Level 3.0 Fighting + Level 4.2 Dodging - Level 1.5 Stealth + Level 4.9 Spellcasting + Level 4.9 Conjurations - Level 4.9 Hexes - Level 4.9 Summonings - Level 4.9 Necromancy - Level 4.9 Translocations - Level 4.9 Forgecraft - Level 4.9 Fire Magic - Level 4.9 Ice Magic - Level 4.9 Air Magic - Level 4.9 Earth Magic - Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Slow Hex 100% N/A 2% 1 d - Fulminant Prism Conj/Alch 12% 3d8 22% 4 e - Blink Tloc 50% N/A 3% 2 f - Construct Spike Laun Frge 50% 2d5 3% 2 g - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 79% to hit) The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 79% to hit) The searing ray hits the ice beast. The ice beast is almost dead. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 79% to hit) The searing ray hits the ice beast. The ice beast is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. * * * LOW HITPOINT WARNING * * * The searing ray hits the ice beast. You kill the ice beast! * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 3! You have reached level 7! The power to cast Construct Spike Launcher wells up from within. Spell assigned to 'f'. You stop channelling your searing ray. o - a scroll labelled CEASHU MOGIT Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##.####.##.......... #..###............. ##..######......).. #.........#..<÷... #.........##...... ###................< #..........#........ ..#................. #@.......##....... #........##....... ############...... ##..... ###### There were no monsters in sight! Vanquished Creatures An ice beast (D:4) A scorpion (D:4) A clockroach (D:3) Terence (D:2) 2 orc wizards 6 adders 3 ribbon worms 11 orcs 6 endoplasms 10 hobgoblins 6 quokkas 10 ball pythons 3 bats 6 frilled lizards 9 goblins 6 kobolds 4 rats 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 150 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 455 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 455 | D:1 | Learned a level 1 spell: Slow 620 | D:1 | Reached skill level 1 in Fighting 1313 | D:2 | Encountered Terence 1321 | D:2 | Killed Terence 1322 | D:2 | Reached XP level 4. HP: 32/32 MP: 0/0 1401 | D:2 | Reached XP level 5. HP: 27/38 MP: 0/0 1401 | D:2 | Learned a level 2 spell: Blink 2467 | D:3 | Reached XP level 6. HP: 38/45 MP: 0/0 2797 | D:3 | Upgraded the game from 0.34.0 to 0.34.0-6-gc09a8b0c2f 3271 | D:4 | Encountered an ice beast 3281 | D:4 | Killed an ice beast 3282 | D:4 | Reached XP level 7. HP: 11/50 MP: 0/0 3282 | D:4 | Learned a level 2 spell: Construct Spike Launcher 3429 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_rooms, minmay_misc_feat_doors, st_stairs_14, minmay_misc_feat_room, kennysheep_nondescript, reono_crystal_passage, hangedman_decor_peaks_small D:2: layout_loops_corners, chequers_big_river, uniq_terence D:3: layout_loops_ring, guppyfry_early_orc_mine D:4: layout_rooms Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Dodging | 3 4 | 4.2 Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Forgecraft | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 3 | 26 | || 29 Melee: Unarmed | 3 | 26 | || 29 Cast: Magic Dart | 59 | 72 | || 131 Searing Ray | 5 | 52 | || 57 Slow | 1 | 6 | || 7 Armour: None | 1 | 41 | || 42 Robe | | 1 | || 1 Leather armour | | 9 | || 9 Dodge: Dodged | 1 | 21 | || 22