Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 14243150432647968400 873 code13 the Magician (level 8, -3/58 HPs) Began as a Djinni Conjurer on Feb 13, 2026. Shot with an arrow by a centaur (7 damage) ... on level 5 of the Dungeon. The game lasted 00:18:38 (5046 turns). code13 the Magician (Djinni Conjurer) Turns: 5046, Time: 00:18:39 Health: -3/58 AC: 7 Str: 10 XL: 8 Next: 24% Gold: 626 EV: 17 Int: 20 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) f - +1 helmet rElec . (100%) h - +1 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... a - ring of protection from cold Stlth + g - +5 ring of evasion HPRegen 0.29/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, strong 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 626 gold pieces. Inventory: Missiles d - 11 poisoned darts Armour c - a +0 leather armour (worn) f - a +1 helmet (worn) h - a +1 cloak (worn) Jewellery a - a ring of protection from cold (worn) b - a +6 ring of strength e - a ring of see invisible g - a +5 ring of evasion (worn) Scrolls t - a scroll of teleportation e - a scroll of torment {unknown} h - 2 scrolls of butterflies {unknown} k - a scroll of fear {unknown} l - a scroll of blinking {unknown} m - a scroll of poison {unknown} i - 2 scrolls of identify o - a scroll of enchant weapon {unknown} q - 2 scrolls of amnesia {unknown} c - a scroll of vulnerability {unknown} Potions M - a potion of mutation {!q} b - a potion of brilliance r - a potion of resistance Skills: + Level 4.1 Fighting + Level 5.2 Dodging - Level 1.5 Stealth + Level 5.7 Spellcasting + Level 5.7 Conjurations - Level 5.7 Hexes - Level 5.7 Summonings - Level 5.7 Necromancy - Level 5.7 Translocations - Level 5.7 Forgecraft - Level 5.7 Fire Magic - Level 5.7 Ice Magic - Level 5.7 Air Magic - Level 5.7 Earth Magic - Level 5.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Shock Conj/Air 100% 1d9 1% 1 d - Fulminant Prism Conj/Alch 14% 3d8 14% 4 e - Blink Tloc 56% N/A 1% 2 f - Lesser Beckoning Tloc 56% N/A 1% 2 g - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 14% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Dithmenos Annotations: D:5 Pikel Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are strong. (Str +4, Int/Dex -1) Message History Your resistance to elements expires. You start resting. A centaur comes into view. A centaur is nearby! Casting: Iskenderun's Mystic Blast (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The centaur shouts! Casting: Fulminant Prism (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 14% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 14% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Energy rips through your body! * * * LOW HITPOINT WARNING * * * x2 Your fulminant prism explodes! The blast of energy engulfs the centaur! The centaur is heavily wounded. You hear a shout! x4 Casting: Fulminant Prism (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Sparks fly from your hands. * * * LOW HITPOINT WARNING * * * x2 You hear a shout! The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you! You die... .#.#c.# #.. .55#.## #.# ##5.:# #.# ##.cJ# ##.# ####.# ..# # ..# #.# .... #c# #.##.# #.## .. .. #@.# K5. ... ##...# .. ... #.## . _# . ## You could see a centaur. Vanquished Creatures An ogre (D:4) A lemure (D:5) 3 phantoms (D:4) A bullfrog (D:4) A scorpion (D:5) A bombardier beetle (D:4) A hound (D:4) 2 iguanas (D:4) An orc wizard (D:4) 11 gnolls (D:3) 8 adders 2 shadow imps (D:4) An ufetubus (D:4) A dart slug (D:2) 2 orcs A ribbon worm (D:2) 9 endoplasms 35 hobgoblins 2 jackals (D:2) 6 quokkas 6 ball pythons 3 bats 5 frilled lizards 27 goblins 11 kobolds 2 rats 144 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 224 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 827 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 827 | D:2 | Learned a level 1 spell: Shock 1086 | D:2 | Reached skill level 1 in Fighting 1685 | D:3 | Reached XP level 4. HP: 31/32 MP: 0/0 2542 | D:3 | Reached XP level 5. HP: 32/38 MP: 0/0 2542 | D:3 | Learned a level 2 spell: Blink 2856 | D:3 | Reached XP level 6. HP: 38/45 MP: 0/0 3481 | D:4 | Reached XP level 7. HP: 46/50 MP: 0/0 3481 | D:4 | Learned a level 2 spell: Lesser Beckoning 3597 | D:4 | Reached skill level 5 in Spellcasting 3597 | D:4 | Reached skill level 5 in Conjurations 3597 | D:4 | Reached skill level 5 in Hexes 3597 | D:4 | Reached skill level 5 in Summonings 3597 | D:4 | Reached skill level 5 in Necromancy 3597 | D:4 | Reached skill level 5 in Translocations 3597 | D:4 | Reached skill level 5 in Forgecraft 3597 | D:4 | Reached skill level 5 in Fire Magic 3597 | D:4 | Reached skill level 5 in Ice Magic 3597 | D:4 | Reached skill level 5 in Air Magic 3597 | D:4 | Reached skill level 5 in Earth Magic 3597 | D:4 | Reached skill level 5 in Alchemy 4063 | D:4 | Found a shadowy altar of Dithmenos. 4442 | D:4 | Reached skill level 5 in Dodging 4442 | D:4 | Reached XP level 8. HP: 55/58 MP: 0/0 4826 | D:5 | Entered Level 5 of the Dungeon 4916 | D:5 | Encountered Pikel 4947 | D:5 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 5046 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_loops_ring D:2: layout_loops_ring D:3: minmay_goblin_kobold_castle, layout_rooms, mrwooster_statue_mirror, kennysheep_generic_room_14, minmay_misc_feat_secret_circle D:4: minmay_polygon_palace, layout_basic, mainiacjoe_overflow_catwalk D:5: layout_rooms, chequers_temple_overflow_minitemple, uniq_pikel, uniq_grinder Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 | 4.1 Dodging | 3 4 5 | 5.2 Spellcasting | 4 5 | 5.7 Conjurations | 4 5 | 5.7 Hexes | 4 5 | 5.7 Summonings | 4 5 | 5.7 Necromancy | 4 5 | 5.7 Translocations | 4 5 | 5.7 Forgecraft | 4 5 | 5.7 Fire Magic | 4 5 | 5.7 Ice Magic | 4 5 | 5.7 Air Magic | 4 5 | 5.7 Earth Magic | 4 5 | 5.7 Alchemy | 4 5 | 5.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 41 | 28 | || 69 Searing Ray | 8 | 40 | 24 || 72 Shock | 17 | 41 | 58 || 116 Iskenderun's Myst | | 2 | 7 || 9 Fulminant Prism | | | 2 || 2 Drink: Might | | | 1 || 1 Brilliance | | | 1 || 1 Enlightenment | | | 1 || 1 Mutation | | | 1 || 1 Resistance | | | 1 || 1 Read: Teleportation | | 1 | 3 || 4 Identify | | 1 | || 1 Armour: Leather armour | 3 | 19 | 18 || 40 Dodge: Dodged | 5 | 28 | 38 || 71