Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 11223766112079600022 21 code13 the Magician (level 3, 11/26 HPs) Began as a Djinni Conjurer on Feb 14, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:24 (728 turns). code13 the Magician (Djinni Conjurer) Turns: 728, Time: 00:02:24 Health: 11/26 AC: 6 Str: 6 XL: 3 Next: 2% Gold: 47 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) c - staff of cold rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +4 ring of protection Stlth ++ d - ring of wizardry HPRegen 0.24/turn %: wizardry (x1) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Missiles e - 5 poisoned darts Armour a - a +0 robe (worn) Magical Staves c - a staff of cold (weapon) Jewellery b - a +4 ring of protection (worn) d - a ring of wizardry (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of teleportation {unknown} h - a scroll of identify {unknown} j - a scroll of enchant weapon {unknown} Potions d - 3 potions of might {unknown} f - a potion of cancellation {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Searing Ray Conj 38% 2d5 1% 2 c - Kiss of Death Conj/Necr 76% 2d11 1% 1 d - Fulminant Prism Conj/Alch 9% 3d7 12% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 12% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +2 falchion of electrocution and wearing a +0 leather armour (almost dead, 78% to hit) The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The orc barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (78% to hit) The searing ray hits the orc! The orc is almost dead. The searing ray misses the orc. (Press . to maintain the ray.) The orc closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (almost dead, 78% to hit) The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You encounter an endoplasm. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..... #.⌠~~P ####...P.. #.....⌠.## #.....⌠... #.)...~.## #.o)..~.P. #.@.J.~~~⌠ #..?...... J.......... ##.........# ........... ..#........# .######.##### #. .# You could see an orc and 2 endoplasms. Vanquished Creatures 3 dart slugs (D:1) 2 orcs (D:2) 2 endoplasms (D:1) A hobgoblin (D:1) 4 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 94 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 728 | D:2 | Reached XP level 3. HP: 11/26 MP: 0/0 728 | D:2 | Learned a level 1 spell: Kiss of Death 728 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_basic, minivault_25 D:2: layout_rooms, shapermc_ecumenical_altar_acropolis, kennysheep_generic_room_13 Action || total ---------------------------++------- Cast: Magic Dart || 26 Searing Ray || 6 Armour: Robe || 4 Dodge: Dodged || 3