Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 8216331847404583781 31 code13 the Magician (level 3, -4/27 HPs) Began as a Djinni Conjurer on Feb 14, 2026. Killed from afar by Sigmund (6 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:02:17 (1294 turns). code13 the Magician (Djinni Conjurer) Turns: 1294, Time: 00:02:18 Health: -4/27 AC: 3 Str: 6 XL: 3 Next: 40% Gold: 56 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Missiles d - 6 datura-tipped darts Armour a - a +0 robe b - a +0 leather armour (worn) c - a +0 helmet Scrolls c - 6 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of torment {unknown} Potions f - a potion of heal wounds {unknown} Skills: + Level 1.1 Fighting + Level 2.7 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 6% 2 c - Shock Conj/Air 76% 1d7 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 38% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) The shining eye turns its gaze towards you. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a shout! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) A magic dart appears from out of thin air! The magic dart hits you! The searing ray hits something. You encounter a kobold. It is wielding a +0 short sword and quivering stones. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. A magic dart appears from out of thin air! The magic dart hits you. You die... ## ### ... #.. .... #.###...# #.#G#...# #.###...# #......$. #### #@.{.._.. #..# ##........ ##.# ##..###K..# ###.## #...#G#...# .....# ##†#.###...# .....# ####........... ..:..#####.............. ...........##.######.### ......#######.# ... You could see a great orb of eyes, a shining eye and a kobold. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 hobgoblins 2 quokkas (D:1) 5 ball pythons 2 bats (D:1) An endoplasm (D:2) 3 frilled lizards 3 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 320 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 1174 | D:2 | Reached skill level 1 in Fighting 1174 | D:2 | Reached XP level 3. HP: 25/27 MP: 0/0 1174 | D:2 | Learned a level 1 spell: Shock 1273 | D:2 | Encountered a great orb of eyes 1283 | D:2 | Found a faded altar of an unknown god. 1284 | D:2 | Encountered Sigmund 1285 | D:2 | Encountered a shining eye 1293 | D:2 | HP: 1/27 [something (3)] 1294 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_basic D:2: layout_rooms, basic_altar, hellmonk_ecumenical_altar_watching_god, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 36 Searing Ray || 7 Shock || 14 Armour: Robe || 5 Leather armour || 5 Dodge: Dodged || 3