Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 6806095187143144376 235 code13 the Magician (level 6, 36/45 HPs) Began as a Djinni Conjurer on Feb 16, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:51 (1838 turns). code13 the Magician (Djinni Conjurer) Turns: 1838, Time: 00:03:51 Health: 36/45 AC: 3 Str: 6 XL: 6 Next: 27% Gold: 62 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of protection from cold Stlth + (no ring) HPRegen 0.27/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe c - a +0 leather armour (worn) Jewellery b - a ring of protection from cold (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of teleportation {unknown} e - 3 scrolls of identify {unknown} h - a scroll of fear {unknown} k - a scroll of immolation {unknown} l - a scroll of amnesia {unknown} Potions f - a potion of curing {unknown} j - a potion of haste {unknown} Skills: + Level 2.6 Fighting + Level 3.8 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations - Level 4.5 Hexes - Level 4.5 Summonings - Level 4.5 Necromancy - Level 4.5 Translocations - Level 4.5 Forgecraft - Level 4.5 Fire Magic - Level 4.5 Ice Magic - Level 4.5 Air Magic - Level 4.5 Earth Magic - Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Soul Splinter Necr 100% N/A 2% 1 d - Fulminant Prism Conj/Alch 12% 3d8 26% 4 e - Jinxbite Hex 50% 2d3 3% 2 g - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (100% to hit) The magic dart hits Sigmund. Sigmund is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 75% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund says, "You will soon forget everything." The searing ray hits Sigmund! Sigmund is severely wounded. The searing ray hits Sigmund. Sigmund is almost dead. Sigmund closely misses you. The searing ray hits Sigmund. Sigmund is almost dead. You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, 75% to hit) The searing ray hits Sigmund. You kill Sigmund! (Press . to maintain the ray.) Your Fighting skill increases to level 2! You have reached level 5! The power to cast Jinxbite wells up from within. Spell assigned to 'e'. You have reached level 6! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....### .# ###..##...###.# #....####.....# # #.#..# ###..## # #.#..# ##.# ## #.#..# ##..### #. #.#..# #.....# #. #..†.# #.###.# #. #.@#.# #.. #.# #. #))#.# #.# #.# #. #.$#.# .. #.###. #..#.# .## #.##.. #..#.##. #.##.# #..#.# #.##.# #..... #....# #... ###### There were no monsters in sight! Vanquished Creatures Sigmund (D:2) 4 adders (D:2) 2 ribbon worms (D:2) 2 endoplasms 4 hobgoblins 4 jackals (D:1) 3 quokkas 9 ball pythons 3 bats (D:1) 3 frilled lizards (D:1) 5 goblins 4 kobolds 8 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 94 | D:1 | Reached XP level 2. HP: 2/22 MP: 0/0 352 | D:1 | Reached XP level 3. HP: 5/26 MP: 0/0 352 | D:1 | Learned a level 1 spell: Soul Splinter 453 | D:1 | Reached skill level 1 in Fighting 1309 | D:2 | Reached XP level 4. HP: 26/32 MP: 0/0 1436 | D:2 | Found a faded altar of an unknown god. 1830 | D:2 | Encountered Sigmund 1837 | D:2 | Killed Sigmund 1838 | D:2 | Reached XP level 5. HP: 31/39 MP: 0/0 1838 | D:2 | Learned a level 2 spell: Jinxbite 1838 | D:2 | Reached XP level 6. HP: 36/45 MP: 0/0 1838 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_basic, chequers_serial_rivers_micro_a D:2: layout_rooms, ebering_ecumenical_altar_box, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.6 Dodging | 3 | 3.8 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 59 | 34 || 93 Searing Ray | 9 | 12 || 21 Armour: Robe | 7 | 2 || 9 Dodge: Dodged | 6 | 2 || 8