Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 4069928380685601855 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Feb 16, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:31 (404 turns). code13 the Magician (Djinni Conjurer) Turns: 404, Time: 00:01:32 Health: 25/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 14 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - amulet of chemistry Will ..... c - ring of wizardry Stlth ++ (no ring) HPRegen 0.24/turn %: wizardry (x1) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Missiles b - 3 throwing nets {!f} Armour a - a +0 robe (worn) Jewellery c - a ring of wizardry (worn) d - an amulet of chemistry (worn) Scrolls c - 2 scrolls of identify {unknown} Potions d - a potion of moonshine {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Searing Ray Conj 38% 2d5 1% 2 c - Kiss of Death Conj/Necr 76% 2d11 1% 1 d - Fulminant Prism Conj/Alch 14% 3d8 12% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 12% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the hobgoblin! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 dagger. You see here a +1 cloak. d - a bubbling red potion Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) d - an amulet of chemistry You start putting on your amulet. You continue putting on your amulet of chemistry. x5 You finish putting on your amulet of chemistry. You feel a deeper understanding of alchemy. d - an amulet of chemistry (worn) The amulet throbs as it attunes itself to your body. c - 2 scrolls labelled BYNUEL SUWN (gained 1) You encounter a quokka. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##.###...#.# ##.....## #.##......###.......# #.#.......##.....>... #.##.......'......... #.##....####......... #.##.#..# ##.......# #.......# ##.....## ####.#### ##...## #@# ##+## #........ #..#####. #..# #... ##.## .# .# There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 5 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 bats (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 93 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 404 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 404 | D:1 | Learned a level 1 spell: Kiss of Death 404 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_loops_corners, minmay_tall_x Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 5