Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 5975701385890715394 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Feb 17, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:00 (485 turns). code13 the Magician (Djinni Conjurer) Turns: 485, Time: 00:01:01 Health: 25/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 70 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) c - staff of necromancy rCold x . . (150%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 leather armour Magical Staves c - a staff of necromancy (weapon) Scrolls c - a scroll of poison {unknown} e - a scroll of identify {unknown} Potions d - 2 potions of mutation {unknown} f - 2 potions of heal wounds {unknown} j - a potion of brilliance {unknown} k - a potion of curing {unknown} l - a potion of haste {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kiss of Death Conj/Necr 100% 2d13 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the bat. The bat is heavily wounded. The bat closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 scale mail. You encounter a goblin. It is wielding a +0 dagger. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.############ #.... #.# ..##. #.# .#####. #.# ....... #####.# #### ..##### ##.....# #... #.... #..###.#######..###. ###.### #................).. #...# #..#####..##@### ####†### #.......†....#######....##### #..#####..................... ##........########.########## #.#####.[# #.# #........# #.# #.#####.## #.# #.......# :.. #.#####.# ### There were no monsters in sight! Vanquished Creatures 4 hobgoblins (D:1) A quokka (D:1) 2 bats (D:1) 4 endoplasms (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 66 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 485 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 485 | D:1 | Learned a level 1 spell: Kiss of Death 485 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_door_cone_med, layout_rooms, minmay_misc_feat_rows, chequers_serial_rivers_small_a, minmay_heptomino_h4 Action || total ---------------------------++------- Cast: Magic Dart || 39 Dodge: Dodged || 2