Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 8602324128933609351 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Feb 17, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:44 (881 turns). code13 the Magician (Djinni Conjurer) Turns: 881, Time: 00:01:44 Health: 25/26 AC: 4 Str: 6 XL: 3 Next: 0% Gold: 31 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . d - amulet of regeneration Will ..... (no ring) Stlth ++ (no ring) HPRegen 1.04/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) c - a +0 helmet (worn) Jewellery d - an amulet of regeneration (worn) Scrolls c - a scroll of fear {unknown} e - a scroll of immolation {unknown} Potions d - a potion of might {unknown} f - a potion of moonshine {unknown} j - 3 potions of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Summon Small Mammal Summ 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You fly downwards. Found a glowing cyan potion, a parchment of Magic Dart and a runed dagger. There is a stone staircase leading up here. j - 3 glowing cyan potions (gained 1) You encounter 2 goblins. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. The goblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (heavily wounded, 72% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The goblin shouts! You encounter a hobgoblin. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You encounter Robin of the Strong Arm. They are wielding a +1 spear of venom and carrying a wand of warping. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. You stop channelling your searing ray. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #### ## ## #.###..##.#### g. #............. #####g#)###.....## ........@...<....# #####.#:.........# .. ########...# #.. ...# #. ..# .. ..# . ## You could see a hobgoblin. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:1) 4 bats (D:1) 2 endoplasms (D:1) 3 frilled lizards (D:1) 4 goblins A kobold (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 194 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 879 | D:2 | Encountered Robin 880 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 880 | D:2 | Learned a level 1 spell: Summon Small Mammal 881 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, hex_medium, patterned_corridor D:2: layout_basic, serial_shops, nicolae_shop_bloodbath_and_beyond, st_stairs_7, uniq_robin Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 9 Armour: Robe || 2 Dodge: Dodged || 1