Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 8021654603874190538 20 code13 the Magician (level 3, 18/26 HPs) Began as a Djinni Conjurer on Feb 17, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:17 (423 turns). code13 the Magician (Djinni Conjurer) Turns: 423, Time: 00:01:18 Health: 18/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 33 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of identify {unknown} e - a scroll of fear {unknown} Potions f - a potion of brilliance {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Poisonous Vapours Alch/Air 76% 1d3 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! The kobold throws a stone. The stone completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (100% to hit) The magic dart hits the kobold. The kobold is heavily wounded. The kobold throws a stone. The stone completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (heavily wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #######).###..###..... #.#....######...... #......# #....... #....>.### #....... #..........##...... #.....)###. ##..... ##......... .......# ##................).. #...@....$........... #...#####............ .>..... ...........# ....).. .. .... ....... .# ....... ....... ...#... There were no monsters in sight! Vanquished Creatures 3 hobgoblins (D:1) 4 ball pythons (D:1) 6 bats (D:1) 3 endoplasms (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 51 | D:1 | Found a faded altar of an unknown god. 98 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 423 | D:1 | Reached XP level 3. HP: 18/26 MP: 0/0 423 | D:1 | Learned a level 1 spell: Poisonous Vapours 423 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_square_statues, layout_rooms, nicolae_ecumenical_snake_handling Action || total ---------------------------++------- Cast: Magic Dart || 44 Armour: Robe || 2 Dodge: Dodged || 5