Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 1797249416880868247 51 code13 the Magician (level 4, 0/32 HPs) Began as a Djinni Conjurer on Feb 17, 2026. Incinerated by a bombardier beetle (1 damage) ... on level 3 of the Dungeon. The game lasted 00:02:27 (911 turns). code13 the Magician (Djinni Conjurer) Turns: 911, Time: 00:02:29 Health: 0/32 AC: 6 Str: 6 XL: 4 Next: 5% Gold: 34 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +4 ring of protection Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: on fire, flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 34 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +4 ring of protection (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of identify {unknown} h - a scroll of amnesia {unknown} Potions d - a potion of enlightenment {unknown} Skills: + Level 1.4 Fighting + Level 2.9 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Sandblast Erth 42% 2d11 2% 1 d - Fulminant Prism Conj/Alch 10% 3d8 22% 4 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 87% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The searing ray hits the bombardier beetle. You kill the bombardier beetle! * * * LOW HITPOINT WARNING * * * The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Sandblast wells up from within. Spell assigned to 'c'. You have reached level 4! You feel clever. You stop channelling your searing ray. You shake off some of the fire as you move. The liquid fire burns you! You die... ####.....# #......#.# #.##.#.#.# ####.##.#.#.# #.......#.#.# #.#####...#####.#.# #......†...# #.#.# ######.....####.#.####### #>........@............ #...................... ####.###.####.#........ #...#.# #.######### ###.#.# ... .# ..... # ....... #........ #......... There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) A dart slug (D:2) 2 ribbon worms 2 hobgoblins (D:1) An orc (D:4) 2 ball pythons 3 bats A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 390 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 808 | D:2 | You are sucked into a shaft and drop 2 floors! 910 | D:3 | HP: 1/22 [burnt (1)] 911 | D:3 | Reached skill level 1 in Fighting 911 | D:3 | Reached XP level 3. HP: 1/27 MP: 0/0 911 | D:3 | Learned a level 1 spell: Sandblast 911 | D:3 | Reached XP level 4. HP: 1/32 MP: 0/0 911 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_ring D:2: layout_loops_corners, grunt_ministairs_12 D:3: layout_basic D:4: layout_basic, serial_shops, shop, nicolae_wormholes Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.9 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 46 | || 46 Searing Ray | 7 | || 7 Armour: Robe | 3 | || 3 Dodge: Dodged | 1 | || 1