Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 3929376848165469261 98 code13 the Magician (level 5, 38/38 HPs) Began as a Djinni Conjurer on Feb 17, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:37 (1594 turns). code13 the Magician (Djinni Conjurer) Turns: 1594, Time: 00:03:38 Health: 38/38 AC: 13 Str: 6 XL: 5 Next: 0% Gold: 105 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) f - +0 leather armour rPois ∞ (0%) c - +0 helmet rElec . (100%) d - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +4 ring of protection Stlth + a - +4 ring of protection HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Armour c - a +0 helmet (worn) d - a +0 cloak (worn) e - a +1 ring mail of poison resistance f - a +0 leather armour (worn) Jewellery a - a +4 ring of protection (worn) b - a +4 ring of protection (worn) Scrolls c - 5 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of poison {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of brilliance {unknown} j - a potion of might {unknown} k - 2 potions of berserk rage {unknown} l - a potion of moonshine {unknown} Skills: + Level 1.8 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Shock Conj/Air 88% 1d8 3% 1 d - Fulminant Prism Conj/Alch 11% 3d9 32% 4 e - Static Discharge Conj/Air 44% 3-5/arc 4% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is heavily wounded. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (heavily wounded, 81% to hit) You miscast Searing Ray. Nothing appears to happen. You stop channelling your searing ray. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence hits you but does no damage. Terence hits you with a +0 hand axe. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you but does no damage. The searing ray hits Terence! You kill Terence! You have reached level 5! The power to cast Static Discharge wells up from within. Spell assigned to 'e'. You stop channelling your searing ray. Your magical contamination has completely faded away. Things that are here: a +0 hand axe; a +0 scale mail Found a spear. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # ##) ########## ##...#.)......# #.....@######.#### ##...#.# #.......# ##.##.# #.#####.# ... ..# #.# #.# ### ### #.# #.# #.# #.# #.#####.# #...)...# ####)##.# There were no monsters in sight! Vanquished Creatures Terence (D:2) Robin (D:2) 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 4 endoplasms 5 hobgoblins 9 jackals A quokka (D:2) 5 ball pythons (D:1) 4 frilled lizards (D:1) 7 goblins 2 kobolds (D:1) A rat (D:1) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 80 | D:1 | Reached XP level 2. HP: 11/22 MP: 0/0 334 | D:1 | Reached XP level 3. HP: 11/26 MP: 0/0 334 | D:1 | Learned a level 1 spell: Shock 407 | D:1 | Reached skill level 1 in Fighting 1120 | D:2 | Reached XP level 4. HP: 32/32 MP: 0/0 1391 | D:2 | Found a faded altar of an unknown god. 1419 | D:2 | Encountered Robin 1428 | D:2 | Killed Robin 1522 | D:2 | Encountered Terence 1531 | D:2 | Killed Terence 1532 | D:2 | Reached XP level 5. HP: 22/38 MP: 0/0 1532 | D:2 | Learned a level 2 spell: Static Discharge 1594 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_loops_ring D:2: layout_loops_corners, dreamdust_ecumenical_altar_statues, uniq_robin, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 58 | || 58 Shock | 8 | 19 || 27 Searing Ray | 3 | 6 || 9 Armour: Robe | 3 | || 3 Leather armour | | 7 || 7 Dodge: Dodged | 5 | 3 || 8