Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 18302171498802760877 368 code13 the Magician (level 7, 16/49 HPs) Began as a Djinni Conjurer on Feb 17, 2026. Was an Initiate of Makhleb. Quit the game on level 4 of the Dungeon. The game lasted 00:05:41 (2761 turns). code13 the Magician (Djinni Conjurer) Turns: 2761, Time: 00:05:42 Health: 16/49 AC: 3 Str: 6 XL: 7 Next: 1% Gold: 179 EV: 16 Int: 22 God: Makhleb [......] SH: 0 Dex: 11 rFire + + + (20%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... e - ring of protection from fire Stlth + g - +5 ring of evasion HPRegen 0.28/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 179 gold pieces. Inventory: Missiles c - a throwing net {!f} d - 13 poisoned darts Armour b - a +0 leather armour (worn) Jewellery e - a ring of protection from fire (worn) f - a +4 ring of slaying g - a +5 ring of evasion (worn) Scrolls c - a scroll of enchant weapon {unknown} e - 6 scrolls of identify {unknown} h - a scroll of teleportation {unknown} m - a scroll of brand weapon {unknown} q - a scroll of fear {unknown} Potions d - 3 potions of resistance {unknown} f - a potion of might {unknown} j - 2 potions of attraction {unknown} k - 2 potions of moonshine {unknown} l - a potion of invisibility {unknown} n - a potion of lignification {unknown} o - a potion of berserk rage {unknown} p - 2 potions of haste {unknown} Skills: + Level 2.9 Fighting + Level 4.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations - Level 4.8 Hexes - Level 4.8 Summonings - Level 4.8 Necromancy - Level 4.8 Translocations - Level 4.8 Forgecraft - Level 4.8 Fire Magic - Level 4.8 Ice Magic - Level 4.8 Air Magic - Level 4.8 Earth Magic - Level 4.8 Alchemy + Level 0.8 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 52% 2d6 3% 2 c - Soul Splinter Necr 100% N/A 2% 1 d - Fulminant Prism Conj/Alch 13% 3d9 22% 4 e - Call Imp Summ 52% N/A 3% 2 f - Sigil of Binding Hex 26% N/A 7% 3 g - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Makhleb Shops: D:3 [ Portals: Sewer: D:4 Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (heavily wounded, damage-immune at range, 79% to hit) The searing ray misses the clockroach. (Press . to maintain the ray.) The clockroach closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (heavily wounded, damage-immune at range, 79% to hit) The searing ray misses the clockroach. (Press . to maintain the ray.) The clockroach sprays sand from its hourglass at you. The blast of sand hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (heavily wounded, damage-immune at range, 79% to hit) The searing ray misses the clockroach. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The clockroach bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (heavily wounded, damage-immune at range, 79% to hit) The searing ray hits the clockroach. You kill the clockroach! Makhleb accepts your kill. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You have reached level 7! The power to cast Sigil of Binding wells up from within. Spell assigned to 'f'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#...#..##### #. #.#.#.#..# . #. #.#....... .. #.######.###.#..## #..#............#..# #............####..# ##.........# #..# ##........# #..@###### #...†w~~~~~ #....~~~~∩~ #....~~~~~~ #...####### #.... #.... #.... You could see a dart slug. Vanquished Creatures 2 kobold brigands (D:3) 2 sleepcaps 2 clockroaches (D:4) An iguana (D:4) 5 adders 3 ribbon worms (D:3) 8 hobgoblins 2 orcs 2 quokkas (D:1) 5 ball pythons 4 bats 5 endoplasms 4 frilled lizards 3 goblins 12 kobolds 10 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 186 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 600 | D:1 | You are sucked into a shaft and drop 1 floor! 664 | D:2 | Reached skill level 1 in Fighting 664 | D:2 | Reached XP level 3. HP: 5/27 MP: 0/0 664 | D:2 | Learned a level 1 spell: Soul Splinter 1002 | D:2 | Found a faded altar of an unknown god. 1048 | D:2 | Reached XP level 4. HP: 22/32 MP: 0/0 1519 | D:3 | Found a broken altar of Ashenzari. 1584 | D:3 | Reached XP level 5. HP: 17/38 MP: 0/0 1584 | D:3 | Learned a level 2 spell: Call Imp 1751 | D:3 | Found Jyewuzub's Antique Armour Shop. 2134 | D:3 | Reached XP level 6. HP: 34/44 MP: 0/0 2393 | D:3 | Found a burning altar of Makhleb. 2403 | D:3 | Became a worshipper of Makhleb the Destroyer 2661 | D:4 | Found a statue of an orb of entropy. 2664 | D:4 | Found a staircase to the Ecumenical Temple. 2664 | D:4 | Found a statue of an orb of entropy. 2747 | D:4 | Found a glowing drain. 2761 | D:4 | Reached XP level 7. HP: 16/49 MP: 0/0 2761 | D:4 | Learned a level 3 spell: Sigil of Binding 2761 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_ring D:2: minmay_diamond_boxcup, layout_rooms, ebering_ecumenical_altar_petrified, grunt_decor_fettered, minmay_misc_feat_four_crosses, minmay_misc_feat_hallway D:3: cheibrodos_thug_alley, layout_basic, mainiacjoe_overflow_catch_the_wave, serial_shops, nicolae_shop_flopsided, kennysheep_cluttered_room, nicolae_wormholes D:4: layout_basic, kennysheep_okawaru_gauntlet, minmay_temple_entry_large_hall, portal_sewer_entry_f, dreamdust_princess_bridge, minmay_cut_off Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.9 Dodging | 3 4 | 4.1 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Stealth | | 1.5 Invocations | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 45 | 63 | || 108 Searing Ray | 11 | 50 | || 61 Armour: Robe | 2 | 1 | || 3 Leather armour | | 12 | || 12 Dodge: Dodged | 4 | 12 | || 16