Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 5741388114966996391 110 code13 the Magician (level 5, 31/38 HPs) Began as a Djinni Conjurer on Feb 17, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:04:39 (2428 turns). code13 the Magician (Djinni Conjurer) Turns: 2428, Time: 00:04:40 Health: 31/38 AC: 2 Str: 6 XL: 5 Next: 14% Gold: 202 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - amulet of chemistry Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 202 gold pieces. Inventory: Missiles c - 5 atropa-tipped darts Armour a - a +0 robe (worn) Jewellery b - an amulet of chemistry (worn) Scrolls c - 5 scrolls of identify {unknown} d - 2 scrolls of fear {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant weapon {unknown} j - 2 scrolls of amnesia {unknown} Potions f - 2 potions of curing {unknown} k - a potion of brilliance {unknown} Skills: + Level 1.9 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Soul Splinter Necr 88% N/A 1% 1 d - Fulminant Prism Conj/Alch 17% 3d10 21% 4 e - Ensorcelled Hibernat Hex/Ice 44% N/A 3% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The hobgoblin shouts! You stop channelling your searing ray. You encounter a hobgoblin. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (81% to hit) The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (moderately wounded, 81% to hit) The searing ray hits the iguana. The iguana is heavily wounded. (Press . to maintain the ray.) The searing ray hits the iguana! The iguana is almost dead. The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the iguana. You kill the iguana! You have reached level 5! The power to cast Ensorcelled Hibernation wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) <#.#'## #.#.########.#.# .#.#.######.#.# #.#.# .#.#.#......#.# #.#.## ...#.#.######.# #....# .###.#.# #.##########..# .....#.# #.)....)......# ######.##################.# #...........#...# #.# ###########@##..# #.# #### #†#...# #.# ....) #.#...# #.# ......#†#...# #.# ...l..'.....# #.# ..g...#.#...# #.# ...)..#.#...# #.# ..g.. #.#...# #.### ..... #.#...# #...# There were no monsters in sight! Vanquished Creatures An orc priest (D:3) An iguana (D:3) An adder (D:2) A dart slug (D:2) 3 orcs (D:3) 2 endoplasms 7 hobgoblins 4 jackals (D:2) A quokka (D:2) 2 ball pythons 6 bats (D:2) 8 goblins 3 kobolds (D:2) 3 rats 43 creatures vanquished. Vanquished Creatures (collateral kills) A ribbon worm (D:2) A goblin (D:2) 2 creatures vanquished. Vanquished Creatures (others) 2 endoplasms (D:3) 2 creatures vanquished. Grand Total: 47 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1041 | D:2 | Reached XP level 2. HP: 19/22 MP: 0/0 1072 | D:2 | Identified the +1 robe of the Vestibule of Hell {Str+5 | Int-3} 1220 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 1220 | D:2 | Learned a level 1 spell: Soul Splinter 1308 | D:2 | Reached skill level 1 in Fighting 1957 | D:3 | Found a broken altar of Ashenzari. 2112 | D:3 | Reached XP level 4. HP: 30/32 MP: 0/0 2428 | D:3 | Reached XP level 5. HP: 31/38 MP: 0/0 2428 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2428 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_loops_ring, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_straight_3, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_medium, infiniplex_forest_clump_diagonal, infiniplex_forest_diagonal, infiniplex_forest_clump_small, infiniplex_forest_lined_corner, infiniplex_forest_straight_4 D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_chevrons, lemuel_flame_loot_1 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.9 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 63 | 5 || 68 Searing Ray | 10 | 6 || 16 Soul Splinter | 5 | || 5 Armour: Robe | 3 | 1 || 4 Dodge: Dodged | 6 | || 6