Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 14667200157353893156 97 code13 the Magician (level 5, 37/38 HPs) Began as a Djinni Conjurer on Feb 17, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:05:58 (2125 turns). code13 the Magician (Djinni Conjurer) Turns: 2125, Time: 00:05:58 Health: 37/38 AC: 4 Str: 6 XL: 5 Next: 0% Gold: 79 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + + (20%) a - staff of fire rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no amulet) Will ..... c - ring of wizardry Stlth + (no ring) HPRegen 0.26/turn %: wizardry (x1) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Missiles d - 8 poisoned darts Armour b - a +0 leather armour (worn) e - a +0 pair of gloves (worn) Magical Staves a - a staff of fire (weapon) Jewellery c - a ring of wizardry (worn) Scrolls c - 2 scrolls of silence {unknown} e - 2 scrolls of fog {unknown} h - 2 scrolls of identify {unknown} j - a scroll of blinking {unknown} k - 2 scrolls of torment {unknown} m - a scroll of revelation {unknown} n - a scroll of poison {unknown} o - a scroll of enchant armour {unknown} Potions d - 2 potions of brilliance {unknown} f - a potion of curing {unknown} l - a potion of enlightenment {unknown} Skills: + Level 1.8 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 2% 2 c - Shock Conj/Air 84% 1d8 1% 1 d - Fulminant Prism Conj/Alch 10% 3d8 14% 4 e - Lesser Beckoning Tloc 42% N/A 2% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 14% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The zap hits the ball python. You kill the ball python! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a wand of flame (11). You hear the brisk rusting of a distant drain. Key pressed, stopping explore. c - a ring of wizardry (worn) You hear the quick rusting of a very distant drain. There is a stone staircase leading up here. You hear the quick rusting of a distant drain. You reach down and open the door. You encounter 2 river rats and a dart slug. The river rat squeaks loudly. The dart slug launches a dart at you. The slug dart misses you. The river rat leaves your sight. There is an open door here. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (71% to hit) The zap hits the river rat. The river rat is severely wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (severely wounded, 71% to hit) The zap hits the river rat! You kill the river rat! The dart slug launches a dart at you. The slug dart hits you but does no damage. You have reached level 5! The power to cast Lesser Beckoning wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # #....########.#.##....######.# ####.##..........#.#..#.........# #....##..........#.#..#..######## .....##..........#.#..#..# #...##..........[#....#..# #...##.....#####.###.##..# #...##.....#.............# #...##.:...#.........##..###### #...##.....#....@##+..........# #...########....#~~#..#.......# #...# .......##~~##.##.###..# #...### ....... r~~#.##.# #..# ......# ....... ~w~#.##.# #..# ......# ....... ~~##.##.# #..# ......# ####... ~~#..##.# #..# ......# ###. ++##.##.# #..# ......# #.#..####.# You could see a river rat (wandering) and a dart slug. Vanquished Creatures 3 adders A river rat (D:3) A ribbon worm (D:2) 4 dart slugs An orc (D:3) 5 endoplasms 9 hobgoblins 2 quokkas 7 ball pythons 4 bats 3 frilled lizards 7 goblins 3 jackals (D:3) 6 kobolds 3 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 154 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 408 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 408 | D:1 | Learned a level 1 spell: Shock 411 | D:1 | Reached skill level 1 in Fighting 1017 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 2125 | D:3 | Reached XP level 5. HP: 37/38 MP: 0/0 2125 | D:3 | Learned a level 2 spell: Lesser Beckoning 2125 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_basic D:2: layout_loops_cross D:3: layout_basic, gup_sewer_entry_bowl Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 54 | 1 || 55 Shock | 33 | 39 || 72 Armour: Leather armour | 4 | 4 || 8 Robe | 3 | || 3 Dodge: Dodged | | 4 || 4