Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 11710851932902570367 106 code13 the Magician (level 5, 33/38 HPs) Began as a Djinni Conjurer on Feb 17, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:05:02 (1725 turns). code13 the Magician (Djinni Conjurer) Turns: 1725, Time: 00:05:03 Health: 33/38 AC: 7 Str: 6 XL: 5 Next: 10% Gold: 195 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... a - +4 ring of protection Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 195 gold pieces. Inventory: Missiles b - 3 poisoned darts Armour c - a +0 leather armour (worn) Jewellery a - a +4 ring of protection (worn) Scrolls c - 4 scrolls of teleportation {unknown} d - 2 scrolls of blinking {unknown} e - 2 scrolls of identify {unknown} h - 3 scrolls of noise {unknown} j - a scroll of immolation {unknown} k - a scroll of revelation {unknown} Potions f - a potion of moonshine {unknown} l - 2 potions of attraction {unknown} n - a potion of enlightenment {unknown} o - a potion of mutation {unknown} p - 3 potions of curing {unknown} Skills: + Level 1.9 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 4% 2 c - Shock Conj/Air 84% 1d8 3% 1 d - Fulminant Prism Conj/Alch 10% 3d8 32% 4 e - Lesser Beckoning Tloc 42% N/A 4% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a hound (asleep, 100% to hit) The zap hits the hound. The hound is moderately wounded. The hound barks! A hound is nearby! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (moderately wounded, 64% to hit) The zap misses the hound. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (moderately wounded, 64% to hit) The zap hits the hound. The hound is heavily wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (heavily wounded, 64% to hit) The zap hits the hound. The hound is severely wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the hound. You kill the hound! You have reached level 5! The power to cast Lesser Beckoning wells up from within. Spell assigned to 'e'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# ... #.# #.# #.# ####.#####.# #...<....... ##.##........ #@..#######.. ..........# #######...# ##### There were no monsters in sight! Vanquished Creatures A hound (D:4) Natasha (D:2) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 9 hobgoblins 3 jackals (D:1) A quokka (D:1) 7 ball pythons 4 bats 5 endoplasms A frilled lizard (D:3) A goblin (D:1) 3 kobolds 4 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 44 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 328 | D:1 | Reached XP level 3. HP: 21/26 MP: 0/0 328 | D:1 | Learned a level 1 spell: Shock 492 | D:1 | Reached skill level 1 in Fighting 723 | D:2 | Encountered Natasha 727 | D:2 | Killed Natasha 728 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 739 | D:2 | Found a faded altar of an unknown god. 1534 | D:3 | Found Dinlurew's Book Emporium. 1534 | D:3 | Encountered a walking frostbound tome 1534 | D:3 | Encountered a walking earthen tome 1725 | D:4 | Reached XP level 5. HP: 33/38 MP: 0/0 1725 | D:4 | Learned a level 2 spell: Lesser Beckoning 1725 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_rooms D:2: layout_loops_ring, chequers_ecumenical_altar_island, minmay_tetromino_t2, uniq_natasha D:3: layout_basic, serial_shops, nicolae_shop_mannequins D:4: layout_loops_ring, hellmonk_sif_muna_bookshelves, minitemple, uniq_ijyb, uniq_menkaure, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.9 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 38 | 1 || 39 Shock | 21 | 36 || 57 Armour: Leather armour | | 1 || 1 Dodge: Dodged | 2 | || 2