Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 1786806790948033733 21 code13 the Magician (level 3, 23/26 HPs) Began as a Djinni Conjurer on Feb 17, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:02:03 (854 turns). code13 the Magician (Djinni Conjurer) Turns: 854, Time: 00:02:04 Health: 23/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 76 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - amulet of dissipation Will ..... b - ring of wizardry Stlth ++ (no ring) HPRegen 0.24/turn %: wizardry (x1) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 76 gold pieces. Inventory: Missiles d - 3 poisoned darts Armour a - a +0 robe (worn) Jewellery b - a ring of wizardry (worn) c - an amulet of dissipation (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of enchant weapon {unknown} Potions d - a potion of mutation {unknown} f - a potion of lignification {unknown} j - a potion of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Searing Ray Conj 38% 2d5 1% 2 c - Kiss of Death Conj/Necr 76% 2d11 1% 1 d - Fulminant Prism Conj/Alch 9% 3d6 12% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 12% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +1 short sword of venom; 2 stones; a kobold corpse Things that are here: a +1 short sword of venom; 2 stones; a kobold corpse There is an open door here. There is an open door here. There is an open door here. Things that are here: a +0 short sword; a kobold skeleton You see here a +0 sling. d - 3 poisoned darts You encounter an endoplasm. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # #.................# # #..............##.# # #...####.#####.##.# #...# #.......##.# #...# ##########.# ##### #.# ######### #.# ........# #.# #@# #.# #.# #.# #.# #.# #.# #.# #.####.# #......# ######## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) A ball python (D:1) A bat (D:1) 3 endoplasms (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 207 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 854 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 854 | D:1 | Learned a level 1 spell: Kiss of Death 854 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_e, layout_basic, serial_shops, shop Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 6 Armour: Robe || 1