Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 15357534274110320709 169 code13 the Magician (level 5, 38/38 HPs) Began as a Djinni Conjurer on Feb 18, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:06:37 (1305 turns). code13 the Magician (Djinni Conjurer) Turns: 1305, Time: 00:06:37 Health: 38/38 AC: 4 Str: 6 XL: 5 Next: 79% Gold: 54 EV: 11 Int: 22 God: SH: 0 Dex: 17 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) e - +0 leather armour rPois ∞ (0%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... f - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 54 gold pieces. Inventory: Missiles b - 3 poisoned darts d - 3 atropa-tipped darts Armour a - a +0 robe c - a +0 helmet (worn) e - a +0 leather armour (worn) Jewellery f - a +6 ring of dexterity (worn) Scrolls c - a scroll of enchant weapon {unknown} d - 2 scrolls of blinking {unknown} e - a scroll of noise {unknown} h - 2 scrolls of amnesia {unknown} Potions f - a potion of mutation {unknown} j - 2 potions of heal wounds {unknown} k - 2 potions of enlightenment {unknown} Skills: + Level 2.2 Fighting + Level 3.5 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations - Level 4.3 Hexes - Level 4.3 Summonings - Level 4.3 Necromancy - Level 4.3 Translocations - Level 4.3 Forgecraft - Level 4.3 Fire Magic - Level 4.3 Ice Magic - Level 4.3 Air Magic - Level 4.3 Earth Magic - Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 4% 2 c - Slow Hex 96% N/A 2% 1 d - Fulminant Prism Conj/Alch 12% 3d8 28% 4 e - Momentum Strike Conj/Tloc 48% 3d9 4% 2 g - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:4 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a phantom (moderately damaged, 69% to hit) The searing ray hits the phantom! The phantom is heavily damaged. (Press . to maintain the ray.) The phantom closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (heavily damaged, 69% to hit) The searing ray hits the phantom. The phantom is severely damaged. (Press . to maintain the ray.) The phantom hits you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 69% to hit) The searing ray hits the phantom. The phantom is almost destroyed. (Press . to maintain the ray.) The phantom barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (almost destroyed, 69% to hit) The searing ray hits the phantom. You destroy the phantom! (Press . to maintain the ray.) Your Fighting skill increases to level 2! You have reached level 5! The power to cast Momentum Strike wells up from within. Spell assigned to 'e'. You stop channelling your searing ray. Your magical contamination has completely faded away. Found a stone staircase leading up. There is a stone staircase leading down here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###.#.# # #...#.#### # #.##../..# # #######.##.###.# # ...........# #.# # #######)##.###.# # ##### #.##.....######## ......##.###............ <....).@.....########### ############## There were no monsters in sight! Vanquished Creatures A phantom (D:4) A hound (D:4) Robin (D:2) An adder (D:4) 2 ufetubi (D:4) A dart slug (D:4) An orc (D:4) 4 endoplasms 5 hobgoblins A quokka (D:1) 5 ball pythons 5 bats A frilled lizard (D:1) 9 goblins 7 kobolds 3 rats (D:1) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 106 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 530 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 530 | D:1 | Learned a level 1 spell: Slow 648 | D:2 | Reached skill level 1 in Fighting 666 | D:2 | Encountered Robin 673 | D:2 | Killed Robin 782 | D:2 | You are sucked into a shaft and drop 2 floors! 783 | D:4 | Found Qatal's Assorted Antiques. 840 | D:4 | Reached XP level 4. HP: 28/32 MP: 0/0 1228 | D:4 | Encountered a phantom 1235 | D:4 | Killed a phantom 1236 | D:4 | Reached XP level 5. HP: 20/38 MP: 0/0 1236 | D:4 | Learned a level 2 spell: Momentum Strike 1305 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_basic D:2: layout_rooms, uniq_robin D:4: layout_loops_ring, serial_shops, nicolae_shop_pleasant_corner_grove Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.2 Dodging | 3 | 3.5 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 61 | 24 || 85 Searing Ray | 2 | 8 || 10 Armour: Leather armour | | 12 || 12 Dodge: Dodged | | 11 || 11