Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 14502776116721268367 366 code13 the Magician (level 7, 22/50 HPs) Began as a Djinni Conjurer on Feb 18, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:05:38 (2521 turns). code13 the Magician (Djinni Conjurer) Turns: 2521, Time: 00:05:39 Health: 22/50 AC: 3 Str: 6 XL: 7 Next: 0% Gold: 133 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) c - staff of necromancy rCold . . . (100%) (no offhand) rNeg + . . (50%) d - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of protection from cold Stlth + (no ring) HPRegen 0.28/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 133 gold pieces. Inventory: Armour d - a +0 leather armour (worn) Magical Staves c - a staff of necromancy (weapon) Jewellery b - a ring of protection from cold (worn) Scrolls c - 3 scrolls of poison {unknown} d - a scroll of summoning {unknown} e - 5 scrolls of identify {unknown} h - 2 scrolls of vulnerability {unknown} m - a scroll of noise {unknown} u - a scroll of revelation {unknown} Potions f - 2 potions of curing {unknown} j - 2 potions of mutation {unknown} k - a potion of lignification {unknown} l - a potion of might {unknown} n - a potion of heal wounds {unknown} o - a potion of haste {unknown} p - 2 potions of attraction {unknown} q - a potion of enlightenment {unknown} s - a potion of resistance {unknown} Skills: + Level 3.0 Fighting + Level 4.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations - Level 4.8 Hexes - Level 4.8 Summonings - Level 4.8 Necromancy - Level 4.8 Translocations - Level 4.8 Forgecraft - Level 4.8 Fire Magic - Level 4.8 Ice Magic - Level 4.8 Air Magic - Level 4.8 Earth Magic - Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 52% 2d6 3% 2 c - Shock Conj/Air 100% 1d9 2% 1 d - Fulminant Prism Conj/Alch 13% 3d8 22% 4 e - Static Discharge Conj/Air 52% 3-6/arc 3% 2 f - Fugue of the Fallen Necr 40% N/A 6% 3 g - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 77% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 77% to hit) The searing ray hits Sigmund! Sigmund is almost dead. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. The world appears momentarily distorted. You are magically locked in place. You stop channelling your searing ray. Sigmund closely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Sigmund hits you but does no damage. Casting: Iskenderun's Mystic Blast (quite dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Sigmund! You kill Sigmund! * * * LOW HITPOINT WARNING * * * You are no longer firmly anchored in space. You are able to move again. Your Fighting skill increases to level 3! Your Dodging skill increases to level 4! You have reached level 7! The power to cast Fugue of the Fallen wells up from within. Spell assigned to 'f'. u - a scroll labelled HISTRA ITIY Things that are here: a +0 scythe; a +0 robe; the human corpse of Sigmund Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..†......# #≈~~≈#.~ #.........#####.≈~~.~~ #..............~≈≈~≈~~ #. ..........###..~~~≈~.~ ##. #.........# #..~~~~~ ##.. ###.#.##### #~..~~. ###...####.#.## #.##### ..............## #....## ..PPPP..≈≈≈≈@..# ##.#... ........)......# ###..... ....##.<...÷...# #####...#.#. .........$.....###........#.. #......................#.#.#. #..>...........[#....#....... #.)......>......#.######.#.#. #.................######..... #...............#........#... There were no monsters in sight! Vanquished Creatures Sigmund (D:3) 3 orc priests Terence (D:3) 4 adders (D:2) A ribbon worm (D:3) 9 orcs 3 endoplasms (D:2) 4 hobgoblins 6 jackals (D:1) A quokka (D:3) 6 ball pythons 3 bats 3 frilled lizards (D:3) 3 goblins 5 kobolds 4 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 244 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 756 | D:2 | Reached skill level 1 in Fighting 756 | D:2 | Reached XP level 3. HP: 8/27 MP: 0/0 756 | D:2 | Learned a level 1 spell: Shock 1119 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 1157 | D:2 | Found Bunkie's Book Emporium. 1658 | D:3 | Encountered Terence 1667 | D:3 | Killed Terence 1668 | D:3 | Reached XP level 5. HP: 12/38 MP: 0/0 1668 | D:3 | Learned a level 2 spell: Static Discharge 1807 | D:3 | Encountered Sigmund 2347 | D:3 | Reached XP level 6. HP: 31/45 MP: 0/0 2515 | D:3 | Killed Sigmund 2516 | D:3 | Reached XP level 7. HP: 21/50 MP: 0/0 2516 | D:3 | Learned a level 3 spell: Fugue of the Fallen 2521 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_ring D:2: layout_loops_ring, serial_shops, shop_statue D:3: layout_rooms, mainiacjoe_overflow_boulevard, hangedman_decor_riveting, chequers_serial_rivers_large_a, mrwooster_statue_mirror, uniq_sigmund, uniq_terence, uniq_grinder Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Dodging | 3 4 | 4.1 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 32 | 38 | || 70 Searing Ray | 7 | 17 | || 24 Shock | 19 | 20 | || 39 Iskenderun's Myst | | 2 | || 2 Armour: Robe | 4 | 10 | || 14 Leather armour | | 2 | || 2 Dodge: Dodged | 8 | 10 | || 18