Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 1265990114013023684 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on Feb 18, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:56 (824 turns). code13 the Magician (Djinni Conjurer) Turns: 824, Time: 00:01:56 Health: 25/26 AC: 3 Str: 6 XL: 3 Next: 0% Gold: 36 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - staff of alchemy rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Missiles d - 3 poisoned darts Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Magical Staves b - a staff of alchemy (weapon) Scrolls c - a scroll of brand weapon {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of revelation {unknown} j - a scroll of poison {unknown} k - a scroll of identify {unknown} l - a scroll of enchant weapon {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of curing {unknown} Baubles g - 3 flux baubles Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Poisonous Vapours Alch/Air 100% 1d4 2% 1 d - Fulminant Prism Conj/Alch 14% 3d8 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the hobgoblin but does no damage. The hobgoblin is almost dead. A hobgoblin is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Found a stone staircase leading down. Found a robe. There is a stone staircase leading down here. l - a scroll labelled VAWNUPIROW Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a rat. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat but does no damage. The rat squeaks loudly. The rat twitches its whiskers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###†.#..#.## #. #.....#.## . #† ###..#.## ..## #. #..#.## ....##. ##..## #...#[ +.## #...## ########## #...########........ #.@>............##. #..#.#######.#<..... #.......# #............ ####.#..# #.####..†.... #....# #.#....#.#### ####.# #.#.......... #.# #.####.#.#### ..# #......#.# ### ########.#### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 4 hobgoblins A ball python (D:1) 2 bats 2 endoplasms 3 frilled lizards A goblin (D:1) 4 kobolds A rat (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 354 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 824 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 824 | D:2 | Learned a level 1 spell: Poisonous Vapours 824 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_loops_ring, minmay_misc_feat_four_crosses D:2: minmay_razor_zed, layout_basic, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 5 Dodge: Dodged || 2