Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 14368430248544850612 20 code13 the Magician (level 3, 22/26 HPs) Began as a Djinni Conjurer on Feb 18, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:12 (782 turns). code13 the Magician (Djinni Conjurer) Turns: 782, Time: 00:02:12 Health: 22/26 AC: 4 Str: 6 XL: 3 Next: 0% Gold: 80 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Armour a - a +0 robe b - a +0 helmet (worn) c - a +0 leather armour (worn) Scrolls c - a scroll of fear {unknown} d - 2 scrolls of identify {unknown} Potions f - a potion of magic {unknown} j - a potion of enlightenment {unknown} k - a potion of brilliance {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 7% 2 c - Kiss of Death Conj/Necr 76% 2d11 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal barks! You hear a bark! You encounter a jackal. You hear a bark! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 72% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! You stop channelling your searing ray. You encounter a jackal. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..#.....## #.†......# ###.....## #.....# ##.#### #.# ####.## ##.....## #...@...# .......)....# ............# ............# #+##.....h†.# ##.......# ##.$....# #.....h# You could see 2 jackals. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 jackals (D:2) A quokka (D:1) 4 ball pythons 2 bats 3 frilled lizards (D:1) A hobgoblin (D:1) 3 kobolds (D:1) 4 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 195 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 707 | D:2 | Encountered Robin 782 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/0 782 | D:2 | Learned a level 1 spell: Kiss of Death 782 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_cross, minmay_hexomino_r4 D:2: kennysheep_six_static_rooms, layout_rooms, basic_altar, uniq_jessica, uniq_robin Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 2 Armour: Robe || 2 Leather armour || 1 Dodge: Dodged || 1