Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 4431111202751469273 4 code13 the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on Feb 18, 2026. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:46 (66 turns). code13 the Magician (Djinni Conjurer) Turns: 66, Time: 00:00:47 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 77% Gold: 17 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} Skills: + Level 0.2 Fighting + Level 2.2 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 d - Fulminant Prism Conj/Alch 8% 3d7 34% 4 g - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka but does no damage. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. * * * LOW HITPOINT WARNING * * * The quokka barely misses you. The bat hits you but does no damage. The quokka barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! * * * LOW HITPOINT WARNING * * * The bat hits you. You die... #.......♣..PP..PP .. #.......♣...P..PP ..$ #.......♣P...PP.. .... #.......♣PP.<.P.. ...## #.......♣..P...PP ...####.###.♣..PP...P ####..........♣PP..P... .#......####...♣PP..PP.. ......b@.......♣♣♣♣♣♣♣♣♣ .#.###)#####............ #. ##........... .. ############ ... .... ).=.. ...... You could see a bat. Vanquished Creatures 2 hobgoblins (D:1) 2 quokkas (D:1) 2 kobolds (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 66 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_rooms, serial_shops, shop, shop_fountains, nicolae_shop_rolling_square Action || total ---------------------------++------- Cast: Magic Dart || 14 Armour: Robe || 5 Dodge: Dodged || 5