Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 6623217149012872365 534 code13 the Magician (level 7, -1/50 HPs) Began as a Djinni Conjurer on Feb 18, 2026. Slain by a two-headed ogre ... wielding a +0 giant club (17 damage) ... on level 4 of the Dungeon. The game lasted 00:11:40 (3677 turns). code13 the Magician (Djinni Conjurer) Turns: 3677, Time: 00:11:41 Health: -1/50 AC: 4 Str: 6 XL: 7 Next: 50% Gold: 163 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) g - +6 mace "Worm's Wrath" {freeze, Fly Will+} rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) f - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - amulet of Finality {Wildshape Rampage +Blink rPois rC+} Will ++... a - ring of willpower Stlth + (no ring) HPRegen 0.28/turn %: rampage, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Blink (28%) You were on level 4 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 163 gold pieces. Inventory: Hand Weapons g - the +6 mace "Worm's Wrath" (weapon) {freeze, Fly Will+} (You found it on level 3 of the Dungeon) Fly: It grants you flight. Will+: It increases your willpower. It cannot be enchanted further. Missiles e - 5 poisoned darts Armour b - a +0 leather armour (worn) f - a +0 helmet (worn) Magical Staves c - a staff of necromancy Jewellery a - a ring of willpower (worn) d - the amulet of Finality (worn) {Wildshape Rampage +Blink rPois rC+} (You found it on level 2 of the Dungeon) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Wands b - a wand of quicksilver (10) Scrolls c - 3 scrolls of teleportation {unknown} d - a scroll of revelation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of fog {unknown} l - 3 scrolls of enchant weapon {unknown} m - 2 scrolls of enchant armour {unknown} q - a scroll of immolation {unknown} u - a scroll of fear {unknown} Potions f - 3 potions of brilliance {unknown} j - a potion of moonshine {unknown} k - 3 potions of curing {unknown} n - a potion of haste {unknown} o - a potion of heal wounds {unknown} Skills: + Level 3.4 Fighting + Level 4.5 Dodging - Level 1.5 Stealth + Level 5.2 Spellcasting + Level 5.2 Conjurations - Level 5.2 Hexes - Level 5.2 Summonings - Level 5.2 Necromancy - Level 5.2 Translocations - Level 5.2 Forgecraft - Level 5.2 Fire Magic - Level 5.2 Ice Magic - Level 5.2 Air Magic - Level 5.2 Earth Magic - Level 5.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 2% 2 c - Slow Hex 100% N/A 1% 1 d - Fulminant Prism Conj/Alch 14% 3d9 19% 4 e - Momentum Strike Conj/Tloc 56% 3d9 2% 2 g - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 19% 4 B - Blink Tloc 56% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Nemelex Xobeh Okawaru Qazlal Wu Jian Xom Yredelemnul Shops: D:4 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, 90% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) You encounter an ice beast. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, 90% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) You stop channelling your searing ray. You encounter an adder. The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you with a +0 giant club. You fly upwards. There is a stone staircase leading down here. You swing at nothing. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Energy rips through your body! * * * LOW HITPOINT WARNING * * * x2 Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is heavily wounded. * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club! You die... .....#......#.## #.....##.#.... #..#..#.....#.#######..###..###.. ##.#####......#.##......##..# #.. ### #......................# ### #.....................###### #......................##.#. ###....ß.)...ß......#....... ##.......÷.........##..####. #..........@.......#...## ## ###.........O......##...## # ##.#.............##....# # ###.........#.....##..### #.ß.....ß.....####....# #............## ###... ####.#####...# ###. #........## #. ########## ## You could see a two-headed ogre. Vanquished Creatures Sigmund (D:3) A black bear (D:4) A bombardier beetle (D:4) Jessica (D:2) A clockroach (D:4) Natasha (thrice) (D:3) Robin (D:3) 4 adders 3 dart slugs 2 ribbon worms (D:2) 13 hobgoblins 4 orcs 6 quokkas 4 ball pythons 4 bats 8 endoplasms 2 frilled lizards 16 goblins 8 kobolds 5 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 90 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 476 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 476 | D:1 | Learned a level 1 spell: Slow 535 | D:1 | Reached skill level 1 in Fighting 818 | D:2 | Identified the amulet of Finality {Wildshape Rampage +Blink | rPois rC+} 939 | D:2 | Encountered Jessica 1533 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1711 | D:2 | Killed Jessica 1862 | D:3 | Found an iron altar of Okawaru. 1906 | D:3 | Found a faded altar of an unknown god. 1997 | D:3 | Encountered Robin 2002 | D:3 | Killed Robin 2003 | D:3 | Reached XP level 5. HP: 9/38 MP: 0/0 2003 | D:3 | Learned a level 2 spell: Momentum Strike 2241 | D:3 | Encountered Natasha 2246 | D:3 | Killed Natasha 2399 | D:3 | Encountered Natasha 2403 | D:3 | Killed Natasha 2439 | D:3 | Encountered Natasha 2443 | D:3 | Killed Natasha 2444 | D:3 | Reached XP level 6. HP: 30/45 MP: 0/0 2529 | D:3 | Encountered Sigmund 2537 | D:3 | Killed Sigmund 2659 | D:3 | Identified the +6 mace "Worm's Wrath" {freeze, Fly Will+} 2979 | D:3 | Reached XP level 7. HP: 50/50 MP: 0/0 2979 | D:3 | Learned a level 2 spell: Blink 3075 | D:4 | Reached skill level 5 in Spellcasting 3075 | D:4 | Reached skill level 5 in Conjurations 3075 | D:4 | Reached skill level 5 in Hexes 3075 | D:4 | Reached skill level 5 in Summonings 3075 | D:4 | Reached skill level 5 in Necromancy 3075 | D:4 | Reached skill level 5 in Translocations 3075 | D:4 | Reached skill level 5 in Forgecraft 3075 | D:4 | Reached skill level 5 in Fire Magic 3075 | D:4 | Reached skill level 5 in Ice Magic 3075 | D:4 | Reached skill level 5 in Air Magic 3075 | D:4 | Reached skill level 5 in Earth Magic 3075 | D:4 | Reached skill level 5 in Alchemy 3154 | D:4 | Found Feterico's Assorted Antiques. 3403 | D:4 | Found a staircase to the Ecumenical Temple. 3404 | D:4 | Found a statue of an orb of fire. 3404 | D:4 | Found a statue of an orb of fire. 3409 | Temple | Entered the Ecumenical Temple 3668 | D:5 | Entered Level 5 of the Dungeon 3668 | D:5 | Encountered a two-headed ogre 3668 | D:5 | Encountered a troll 3677 | D:4 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_basic D:2: layout_basic, kennysheep_jessica_study D:3: layout_basic, mainiacjoe_overflow_boulevard, nicolae_ecumenical_pavilion, minmay_distorted, uniq_sigmund, uniq_robin, uniq_natasha D:4: layout_cave_pools, minmay_temple_entry_enclosed_plants, serial_shops, nicolae_shop_statue_plus, st_stairs_1 D:5: layout_loops_ring, kennysheep_little_box, minitemple, minmay_manual_mandibuliform Temple: minmay_temple_curvy_branch Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.4 Dodging | 3 4 | 4.5 Spellcasting | 4 5 | 5.2 Conjurations | 4 5 | 5.2 Hexes | 4 5 | 5.2 Summonings | 4 5 | 5.2 Necromancy | 4 5 | 5.2 Translocations | 4 5 | 5.2 Forgecraft | 4 5 | 5.2 Fire Magic | 4 5 | 5.2 Ice Magic | 4 5 | 5.2 Air Magic | 4 5 | 5.2 Earth Magic | 4 5 | 5.2 Alchemy | 4 5 | 5.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 4 | 2 | || 6 Melee: Staff | 4 | 2 | || 6 Cast: Magic Dart | 73 | 41 | 37 || 151 Searing Ray | 15 | 25 | 12 || 52 Slow | 1 | | || 1 Iskenderun's Myst | | | 2 || 2 Armour: Robe | 1 | | || 1 Leather armour | 8 | 7 | 3 || 18 Dodge: Dodged | 6 | 2 | 2 || 10