Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 5424220537157187639 32 code13 the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on Feb 18, 2026. Constricted to death by Ijyb (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:47 (1147 turns). code13 the Magician (Djinni Conjurer) Turns: 1147, Time: 00:02:49 Health: 0/27 AC: 3 Str: 6 XL: 3 Next: 42% Gold: 110 EV: 0 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying, constricted (roots) A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Missiles c - 3 poisoned darts Armour b - a +0 leather armour (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} h - 2 scrolls of enchant armour {unknown} k - 2 scrolls of teleportation {unknown} Potions d - a potion of curing {unknown} f - a potion of enlightenment {unknown} j - a potion of berserk rage {unknown} l - a potion of brilliance {unknown} Skills: + Level 1.1 Fighting + Level 2.7 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 6% 2 c - Shock Conj/Air 76% 1d7 4% 1 d - Fulminant Prism Conj/Alch 9% 3d6 38% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Uskayaw Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The searing ray hits Ijyb. Ijyb is lightly wounded. The searing ray hits the orc. The orc is heavily wounded. The searing ray misses Ijyb. The searing ray hits the orc! You kill the orc! The searing ray misses the kobold. * * * LOW HITPOINT WARNING * * * You encounter an orc. It is wielding a +0 club. Ijyb hits you but does no damage. The searing ray hits Ijyb. Ijyb is moderately wounded. The searing ray hits the kobold. You kill the kobold! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Ijyb screams, "I no like you!" Ijyb zaps a wand. The roots erupt in riotous growth! The roots grab you! Ijyb is unaffected. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of roots (moderately wounded, 75% to hit) The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Ijyb hits you but does no damage. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The searing ray misses Ijyb. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. You die... Ijyb moans, "Good help so hard to find!" #........ ###........ #.......... #...####### #.o........ #.)#######. #..# ##g# #@# #.# # #.# .# #.#####.#. #......... ##..#.####.# #.........# #..<####### ####..## You could see Ijyb and an orc. Vanquished Creatures 2 dart slugs An orc (D:3) 5 endoplasms 2 jackals (D:2) A quokka (D:2) 2 ball pythons 3 bats 5 frilled lizards 3 goblins A hobgoblin (D:1) 2 kobolds 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 149 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 618 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 618 | D:2 | Learned a level 1 spell: Shock 634 | D:2 | Reached skill level 1 in Fighting 789 | D:2 | Found a hide-covered altar of Uskayaw. 1131 | D:3 | Encountered Ijyb 1147 | D:3 | Constricted to death by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms, minmay_misc_feat_rows D:2: layout_rooms, basic_altar D:3: layout_rooms, serial_shops, shop, nicolae_shop_glassy, nicolae_lakefront_shop, nicolae_shop_targeted, nicolae_shop_rolled_up, shapermc_ecumenical_altar_mp_urbaneastern, uniq_grinder, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 39 Searing Ray || 6 Shock || 17 Armour: Robe || 3 Leather armour || 10 Dodge: Dodged || 2