Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 852336346468094243 20 code13 the Magician (level 3, 18/26 HPs) Began as a Djinni Conjurer on Feb 18, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:11 (1315 turns). code13 the Magician (Djinni Conjurer) Turns: 1315, Time: 00:02:12 Health: 18/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 22 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} e - a scroll of torment {unknown} h - a scroll of fear {unknown} j - a scroll of acquirement {unknown} Potions d - a potion of brilliance {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Summon Small Mammal Summ 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading down here. You fly downwards. You encounter a dart slug, a rat and a frilled lizard. Found a scroll labelled GUMUVAENK. Found a stone staircase leading down. There is a stone staircase leading up here. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard hisses angrily. You hear an angry hiss. The dart slug launches a dart at you. The slug dart hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (heavily wounded, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You encounter an adder. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...# #..# #..# #..# #..# #######..###.# .............## #@.....?. ...........###. .........#.# .w.......# # .........# S...>..#.# ....#.. .# ....#.# ## You could see an adder and a dart slug. Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) A jackal (D:1) A quokka (D:1) A ball python (D:1) 4 bats (D:1) 2 frilled lizards 3 goblins (D:1) 4 kobolds (D:1) 3 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 368 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 1315 | D:2 | Reached XP level 3. HP: 18/26 MP: 0/0 1315 | D:2 | Learned a level 1 spell: Summon Small Mammal 1315 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_basic, st_stairs_3 D:2: layout_loops_ring Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 2