Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 560968302560949355 97 code13 the Magician (level 5, 36/38 HPs) Began as a Djinni Conjurer on Feb 18, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:05:22 (2254 turns). code13 the Magician (Djinni Conjurer) Turns: 2254, Time: 00:05:23 Health: 36/38 AC: 7 Str: 6 XL: 5 Next: 0% Gold: 147 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) e - +4 war axe of Deflation {venom, rPois rN+} rCold x . . (150%) (no offhand) rNeg + . . (50%) d - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +4 ring of protection Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons e - the +4 war axe of Deflation (weapon) {venom, rPois rN+} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. Missiles c - 3 poisoned darts Armour a - a +0 robe d - a +0 leather armour (worn) Jewellery b - a +4 ring of protection (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of amnesia {unknown} h - a scroll of teleportation {unknown} j - a scroll of vulnerability {unknown} Potions f - 3 potions of heal wounds {unknown} k - a potion of might {unknown} Skills: + Level 1.8 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 5% 2 c - Soul Splinter Necr 84% N/A 3% 1 d - Fulminant Prism Conj/Alch 10% 3d9 34% 4 e - Mercury Arrow Conj/Alch 42% 2d8 5% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the ball python! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a ball python corpse. You see here the +4 war axe of Deflation {venom, rPois rN+}. e - the +4 war axe of Deflation {venom, rPois rN+} The +4 war axe of Deflation {venom, rPois rN+} begins to drip with poison! e - the +4 war axe of Deflation (weapon) {venom, rPois rN+} Found a stone staircase leading up. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. You now have 147 gold pieces (gained 7). You encounter an endoplasm. The endoplasm leaves your sight. An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 5! The power to cast Mercury Arrow wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## ###. .... #.. ## ##.. .# #...###.# #...?.#.# #+# . #@#.# #.# #.#.#.# #.# #.#.#.# ##.####### #.....# ##........# ###.### #.....###.# #.# ........#.# #.# ###.#.#.#.######.# #.#.#..<.......# There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) An adder (D:2) A dart slug (D:3) A ribbon worm (D:2) 8 endoplasms 4 hobgoblins 2 jackals (D:2) 4 quokkas 13 ball pythons 7 bats A frilled lizard (D:2) 6 goblins 2 kobolds 10 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 146 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 645 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 645 | D:1 | Learned a level 1 spell: Soul Splinter 720 | D:1 | Reached skill level 1 in Fighting 1671 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1834 | D:3 | Found a faded altar of an unknown god. 2221 | D:3 | Identified the +4 war axe of Deflation {venom, rPois rN+} 2254 | D:3 | Reached XP level 5. HP: 36/38 MP: 0/0 2254 | D:3 | Learned a level 2 spell: Mercury Arrow 2254 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_loops_corners, minmay_pentomino_w4 D:2: layout_loops_ring D:3: layout_loops_corners, serial_shops, nicolae_shop_bloodbath_and_beyond, hellmonk_ecumenical_altar_zigzags Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Dodging | 3 | 3.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 85 | 39 || 124 Searing Ray | 1 | || 1 Armour: Robe | 3 | || 3 Leather armour | | 1 || 1 Dodge: Dodged | | 2 || 2