Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 990608911253960488 40 code13 the Magician (level 3, -3/27 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Slain by a goblin ... wielding a +0 dagger ... led by Robin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (991 turns). code13 the Magician (Djinni Conjurer) Turns: 991, Time: 00:01:33 Health: -3/27 AC: 2 Str: 6 XL: 3 Next: 72% Gold: 71 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) c - staff of cold rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Missiles b - 4 poisoned darts Armour a - a +0 robe (worn) d - a +0 leather armour Magical Staves c - a staff of cold (weapon) Scrolls c - a scroll of revelation {unknown} d - a scroll of blinking {unknown} e - 3 scrolls of immolation {unknown} h - a scroll of identify {unknown} j - a scroll of vulnerability {unknown} Potions f - a potion of ambrosia {unknown} Skills: + Level 1.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Soul Splinter Necr 80% N/A 2% 1 d - Fulminant Prism Conj/Alch 10% 3d8 26% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Robin. Robin is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You hear a shout! x3 Robin throws the goblin at you! The goblin closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 club, wearing a +2 animal skin and wearing a +0 helmet (severely wounded, 84% to hit) The searing ray hits Robin. You kill Robin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. You stop channelling your searing ray. The goblin closely misses you. The goblin barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (strong, 100% to hit) The magic dart hits the goblin! You kill the goblin! * * * LOW HITPOINT WARNING * * * You encounter a hobgoblin. The goblin hits you with a +0 dagger. You die... #.# #†# #.# #.# # #.# # #####. #.# # ..g...### #.###.#### #gg.## #......... ###@)# .#####.#### ##g# ##.#####.# #######.###........# #...........#####.## #.#######..## #.### #.## #...### #.# ##†.... #.# #...... #.# #..###. You could see a hobgoblin (strong) and 3 goblins. Vanquished Creatures Robin (D:2) A ribbon worm (D:2) A dart slug (D:1) 4 endoplasms 2 hobgoblins 4 jackals (D:1) A quokka (D:1) 4 ball pythons 3 bats 2 frilled lizards (D:2) 5 goblins 2 kobolds (D:1) A rat (D:2) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 137 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 733 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/0 733 | D:2 | Learned a level 1 spell: Soul Splinter 737 | D:2 | Reached skill level 1 in Fighting 976 | D:2 | Encountered Robin 989 | D:2 | Killed Robin 991 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic D:2: layout_loops_corners, kennysheep_generic_room_6, st_stairs_6, minmay_misc_feat_enclosed, hangedman_decor_growths, grunt_ministairs_3, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 29 Armour: Robe || 14 Dodge: Dodged || 8