Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 15138208142377109911 20 code13 the Magician (level 3, 26/26 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:23 (761 turns). code13 the Magician (Djinni Conjurer) Turns: 761, Time: 00:02:23 Health: 26/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 61 EV: 11 Int: 27 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... d - +6 ring of intelligence Stlth ++ e - ring of resist corrosion HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of positive energy c - a ring of positive energy d - a +6 ring of intelligence (worn) e - a ring of resist corrosion (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of acquirement {unknown} Potions d - 2 potions of attraction {unknown} f - a potion of heal wounds {unknown} k - a potion of lignification {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Poisonous Vapours Alch/Air 96% 1d4 1% 1 d - Fulminant Prism Conj/Alch 12% 3d9 19% 4 g - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 98% to hit) The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You stop channelling your searing ray. Your magical contamination has completely faded away. Found a stone staircase leading up. You encounter a ball python. You see here a ring of positive energy. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python! You kill the ball python! c - a ring of positive energy You encounter a ball python. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 19, Dex 11. Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..... #.........##### .<.... #.............. ...... #..........#### ......######..........# .....................# #....†............# #.................# .##.........#######.# ........@....# #.# #####........# ..# #........# #....$...# #........# #........# #........# #........# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms A hobgoblin (D:1) 6 ball pythons A bat (D:1) 3 frilled lizards 2 goblins 5 kobolds 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 204 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 761 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/0 761 | D:2 | Learned a level 1 spell: Poisonous Vapours 761 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_mp_highgroup, dreamdust_mushroom_princess, nicolae_nh_oracle_at_delphi, chequers_jeans, uniq_jessica Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 8 Armour: Robe || 3 Dodge: Dodged || 3