Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 18105056859443231109 109 code13 the Magician (level 5, -2/38 HPs) Began as a Djinni Conjurer on Feb 19, 2026. Slain by an orc priest ... wielding a +0 war axe (3 damage) ... on level 4 of the Dungeon. The game lasted 00:07:26 (2426 turns). code13 the Magician (Djinni Conjurer) Turns: 2426, Time: 00:07:28 Health: -2/38 AC: 3 Str: 6 XL: 5 Next: 13% Gold: 121 EV: 11 Int: 22 God: SH: 5 Dex: 11 rFire + + + (20%) c - staff of fire rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . d - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: reflection, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 121 gold pieces. Inventory: Missiles b - 3 darts of disjunction f - 4 poisoned darts Armour a - a +0 robe (worn) e - a +0 cloak (worn) Magical Staves c - a staff of fire (weapon) Jewellery d - an amulet of reflection (worn) Scrolls c - 2 scrolls of poison {unknown} e - a scroll of identify {unknown} h - a scroll of vulnerability {unknown} m - a scroll of teleportation {unknown} Potions d - 2 potions of ambrosia {unknown} f - a potion of enlightenment {unknown} j - a potion of cancellation {unknown} k - a potion of attraction {unknown} l - a potion of curing {unknown} n - a potion of lignification {unknown} o - a potion of might {unknown} Skills: + Level 1.9 Fighting + Level 3.2 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Slow Hex 88% N/A 1% 1 d - Fulminant Prism Conj/Alch 11% 3d9 21% 4 e - Mercury Arrow Conj/Alch 44% 2d8 3% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ru Wu Jian Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (78% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is heavily wounded. The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The orc priest looks encouraged for a moment. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (lightly wounded, 78% to hit) The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc wizard closely misses you. You block the orc priest's attack. The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The orc priest hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (severely wounded, 78% to hit) The searing ray hits the orc priest! You kill the orc priest! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc wizard closely misses you. The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 war axe. You die... ########## #........# #........# #........# #........# #........# #...)o...# #...o@o..# ...#######.# You could see an orc priest, an orc wizard and an orc. Vanquished Creatures An orc priest (D:4) Terence (D:3) 3 adders 3 dart slugs 6 endoplasms 2 hobgoblins (D:3) 2 jackals (D:3) 4 quokkas 11 ball pythons 8 bats 4 frilled lizards 9 goblins 5 kobolds 6 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 130 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 395 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 395 | D:1 | Learned a level 1 spell: Slow 516 | D:1 | Reached skill level 1 in Fighting 1716 | D:3 | Found a sacrificial altar of Ru. 1724 | D:3 | Reached XP level 4. HP: 31/32 MP: 0/0 1946 | D:3 | Encountered Terence 2012 | D:3 | Killed Terence 2013 | D:3 | Reached XP level 5. HP: 25/38 MP: 0/0 2013 | D:3 | Learned a level 2 spell: Mercury Arrow 2151 | D:3 | Found an ornate altar of the Wu Jian Council. 2426 | D:4 | HP: 1/38 [orc/+0 hand axe (5)] 2426 | D:4 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_basic, feat_on_display, grunt_decor_one_mirror, minmay_pentomino_t2 D:2: layout_loops_corners D:3: layout_rooms, mainiacjoe_overflow_paths, lemuel_crystal_altar, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_2, aquarium_window_corridor_1, aquarium_view_2c, uniq_terence D:4: layout_basic, serial_shops, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.9 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 49 | 16 || 65 Searing Ray | 20 | 24 || 44 Armour: Robe | 2 | 15 || 17 Dodge: Dodged | 2 | 9 || 11 Block: Other | 1 | 8 || 9